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3
Game
Humble Cafe
1 month ago

In this update, I made my own collision system using collision system to detect whether or not the player is allowed to move incase they will overlap one of the rectangles.

(Hitboxes are shown in debug mode by holding shift and tab)

+Dynamic Draw Order




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Made the very first test of a possible cafe NPC system,

Works using pythagoras theorem to calculate the distance between the circle "NPC" and the cashier register being the rectangle, then decreases distance until 0. basic but works for now.

Current Plans for My Cafe Game!!

Would love opinions 😌

#devlog

#progress

#fyp

Updated textures! Actually looks like something now

Update for todays work,

Implemented a system using a simple table of 3 options,

-Coffee

-Cake

-Croissant You select the one so that you can serve the NPC with enter then it resets and does it over again.

Additionally made my own font. :)

#devlog

What should I add next? :0

#gamedev #update

Flowers! Been messing with Tiled Layers :)

HUGE update released today!

Introducing:

-the start of build mode by pressing B when in the cafe or second floor

-Player Animations -Connecting Tables and Counters -Queueing NPCs -Money System basic -Outside world! ( Temporary map) -Esc Menu + tempMusic

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

"Our work is never over" they said.