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ORBPG

Version: 0.1.12 days ago

ORBPG is a Rogue-like rpg that takes inspriration from UNDERTALE/ THE BINDING OF ISAAC.

Story:
You are contacted by a mysterious voice asking for a deal, if they free you, you must free them. However, your missions get intrupted by another one, stop an evil force from destroying the world! Guess that first missions going to have to wait? You, the mysterious voice, and 3 others must acquire the power of 6 magical orbs to banish the evil force to the deepest parts of hell!

Gameplay:

Arrow keys/WASD to move the player
[Z] to attack enemies
[X] to throw items at enemies
[C] to use your menu (when not in combat)
[Q] CRT filter (This might be removed in future updates)

#rpg #adventure #platformer #puzzle #action #roguelike #retro #strategy #undertale #other



all-ages
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Language
Comical Shenanigans

High scores! cool right? Try to beat it when it comes out

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Made the enemies give points when defeated, but not sure what to use them for. Ideas?

hey.... im tired. Anyways i finished the final demo scene, just smth goofy. Now I'm working on the endless mode. So tired...

Not alot has been done today, working on the final cutscene for the demo, worked on a tired sprite for the player, I might make it a mechanic where they're slower when tired, just a thought.

Orbpg Demo is almost done! All I need to do is make the final cutscene, bug fixes, and music.

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New area completed. I also added a new orb to collect, (these will be important) but its a secret. Currently working on a maze which which should be the last battle for now. After that it would be more minigames and interactions with characters.

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Finally had an idea for the next few rooms. A large room with a bunch of projectiles thrown at you. Basically, a bullet hell. Felt like a nice change of pace from killing snakes n stuff. Also new enemy, shadow moles. Inspired by the Lumps from tboi

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Battle fully finished! Idk what else to add after the battle so I need ideas. Anyways while thinking I decided to add damage numbers for fun.

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Battle finally finished, all i have to do is add the gameover and battle finished and thats pretty easy, although I do have to lower the damage of the enemy its a little too much lmao.

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Sorry for posting late, I was busy with other stuff and didn't have time to make improvments. Last night I finished the fight button and started working on the skill. Still unfinished.

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