
Comments (9)
Hice Gameplay 🙃:
https://www.youtube.com/watch?v=fWkHTy8yDls
Está bueno, lo único que podría decir es que en algunas partes te pierdes y que la muerte del amigo de Aiko no parece importarle mucho por sus diálogos 🫠.
haber
this is a rather short game so i finished it in like an hour and a half or so. it could be viewed as a relatively lighthearted silly adventure no probs but certain passages invoking themes of symbolism beg to differ, implying there's a deeper philosophy at the game's heart. so i'll offer my interpretation now, spoilers ahead therefore
oh but 8/10 still
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the game to me is largely an examination of Aiko's traumatising past colliding with the hard to swallow present (probable ptsd from the kidnapping, his friend Markus's death). when a friend dies and you're still not done coping with the past this kinda shit's bound to happen. Markus was clearly close enough to Aiko to be entrusted with his personal belongings, such as the diary documenting the circumstances of Aiko's kidnapping (catfolk being at fault for that), and Aiko knew what Markus gets off on too.
naturally the most obvious conclusion for Aiko to arrive at as Markus meets his end is that those same kidnappers must've murdered him. the idea of what the catfolk even are somewhat transforms throughout the game, but predominantly Aiko does view them as evil, to the point of himself being a generic hero as opposed to their biggest shot Rocky being a generic villain to counteract that.
Aiko's rampage lasts throughout the game starting out from when he pays a visit to a bar and traumadumps their cook for no particular reason. this is what i interpret to be the collision of the past and present addressed in the paragraph above
that said, it wouldn't seem Aiko's perception of the catfolk is solely evil. there exists a neko clone of his, which i view as his sympathies' manifestation, perhaps that being what helped inspire his diary from earlier on. regardless, the neko double is first denied to be Aiko by, well, Aiko, and the rampage continues.
it is worth mentioning that at some point Aiko winds up inside a cave where he meets a fairy and overdoses on some laughing gas, seemingly treated later but i imagine that could be what worsens the rampage. or betters it, perhaps? like it may mean most of the rampage never happened. i still think that experience proved valuable to Aiko for it's shown as a bunch of collectible and glitched npcs, the whole section finalised by a system fail too.
you may run into The Pimp at some point who deals various wares to Aiko, and then, at the very end of Aiko's catfolk genocide (depending on the playstyle it could just be a massacre with no deeper carnality to it though) he runs into The Pimp again. this i perceive to be yet another confrontation of Aiko's chaotic psyche with reality, which The Pimp represents: a pimp isn't a particularly upstanding person definitionally, but he's Aiko's sole support, his friends (likened by Rocky to three socks eventually, who knows what the reason may be?) aside. to me it felt like after all the murders and even facing off against the part of his self that was sympathetic with the catfolk,
Aiko inevitably attains the knowledge of good and evil, which is precisely what the seeds The Pimp hands him over are meant to be. or at least Aiko grasps that potential, but eventually the knowledge IS attained, resulting in S-Aiko.
S-Aiko is the absolute powerhouse full of all kinds of fighting skills as opposed to the normal Aiko, which helps tie the gameplay into the narrative: Aiko barely fights — barely lives — while S-Aiko appears to be the fight itself. this makes S-Aiko the concept of life made manifest, for before the credits begin to roll this is precisely what Aiko concludes, that the fighting is life but the ending is death. S-Aiko views every second as a beginning and an ending as he himself says, and that might be why Aiko upon coming back to normal defines the end of man as none other than life itself, not incorrectly so. i imagine this is supposed to help him cope with Markus's death, as even though Rocky and his goons've been defeated, Markus shall never come back. but Aiko's got his other friends, and he even somewhat accepted his neko double earlier on, which is perhaps precisely what allowed him to triumph over Rocky (Rocky transitioning all of a sudden seems to be in line with the implications of Neko to me too actually, like Aiko's lingering sympathies with the whole catfolk being vast enough to consider Rocky as a partner if Aiko's heterosexual, though i'm unsure of that, but Neko could be.)
vamos a darle loco de 0
Free
Power Star Journey (Legacy Edition)
Free
Power Star Journey (USA, Legacy Edition)
The English version of the game.
Una antigua profecía, proveniente del continente de Taiko Island, decía firmemente que el mal en forma de gato seria derrotado por un misterioso muchacho con un pasado misterioso.
¿Quién o quienes son las dos personas que esta profecía aclamaba?
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El primer juego que hice en RPG Maker, allá por 2023. Power Star Journey es una fabula no tan épica sobre un extraño suceso ocurrido en el año 2310. Unos gatos antropomórficos invaden el mundo. Rocky, el villano principal del juego y también un personaje de Lackadaisy, es un gato malvado que quiere conquistarlo todo. La historia se centra en Aiko, un adolescente que debe impedir que invada el mundo.
Cartoon Violence
Fantasy Violence
Language





