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Early Alpha info:

Upgrades work, just not balanced.

You can die, but there's a bug with the escape pod

You can reach the end of a subsect but nothing happens after that, yet,

If you want to check out debug stuff, press the '\' key

That's it! Enjoy what's there and give me any feedback you might have, always appreciated!

A rouguelite action game with physics-based space stuff. A re-imagining of an older game of mine. WIP! #retro #roguelike #action #rpg #scifi #physics #asteroids



all-ages
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Space nukes!

I finally have this weapon working close to how I want. As with everything at this stage, there's plenty of tweaking to be done. I turned off the other weapons for this vid.

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Phaser beams on full!

New ability & auto-firing is working for both weapon types. Many more abilities in the pipeline too! I like the particle effects on the collisions so far but I want to add some color there. I'm getting sick of this grey ship too..

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Levels now go up!

I tweaked the turning radius and bullet speed, still a lot of testing to do there but this feels much better. Next up is damage to the player from collisions and consuming engine power when firing

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Tweaked the background a bit, layers are more subtle and have varying opacity. I added particles to the laser hitting rocks & there's health and damage logic working there too. There's gems and tractor beam action too! Look as the number goes up!

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Created the game page!

Early asteroid development in this version. Lasers destroy them as well as them colliding with one another. I'm experimenting with a sort-of-random decision on which asteroid is destroyed in the collision (or both).