Comments

Turbowarp 0.6.1b
SC (READ ME!!!):
-Binds shown in-game.
-Player needs to buy Z spell.
-P to pause/ change Marking loadout.
-To activate Fullscreen, use the Turbowarp link and press the "advanced" button in the top left. Then change the "custom stage size" values to 640x420. Finally, press 0 in game to activate full screen.
DEV COMMANDS (CTRL TO ACCESS DEV CONSOLE):
/levelup
/changestat
/maxbuild#
/killall
/increaselevel
/setstats
MARKINGS (PLEASE READ ME!!!!!):
-(Number of dashes is equal to the group number)
-If group number = 1 (-), then the marking can always be equipped into an open slot
-If group number = 2 (--), then the marking must have one other marking (with group ID 1 (-) ) in its group equipped
-If group number = 3 (---), then the marking must have one other marking (with group ID 2 (--) ) in its group equipped
-6 markings can normally be equipped, but a 7th can be equipped. Keep in mind equipping a 7th marking will double your damage taken.
Group 1:
- Abyssal Call (1): Summons 2 shades with Q attack (costs 15 MP)
- Explosive Summon (2): 25% chance to spawn a shade upon critical hit. Shades also gain 25% more damage against bosses and give 20% more MP
- - Shade Beacon (3): Upon enemy death, a shade is summoned.
Group 2:
- Radiant Shield (4): Forcefield spawns upon going 2 second without hit.
- Bloodshot Eye (5): Upon shield break, player heals 10 HP (If Shade Beacon is equipped, a Shade will also spawn)
- - Watchers' Swiftness (6): forcefield regenerates 50% faster
Group 3:
- Emblem of Height (7): Player's jump reaches 43% higher
- Emblem of Dash (8): Player's dash travels 33% further
- - Emblem of Air (9): Using X ability launches the player upward
- - - Death Angel (10): Player gains multi jump, number of extra jumps increases every 10th agility level (jump height is similar to first jump, multi jump regens upon touching the ground or attacking and enemy).
Group 4:
- Mark of the Pick (11): Player has a 10% chance to stun enemies for 1 second upon attack (20% upon critical hit).
- - Liquid Strength (12): Critical attacks deals 50% more damage.
- - Grimm Smile (13): All enemies take passive damage (18 damage per minute).
Group 5:
- Scholar (14): 25% Decreased MP cost for void spells (other than alter ego).
- Void heart (15): Increases Alter Ego ability length by 25%.
- - Void binding (16): Luck stat is set to 1, but void spells cost 33% less (other than alter ego).

