views
68
likes
3

Comments

What do you think?
No comments yet.

An ambitious planned small-to-medium sized game based off of my scratch top-down shooter which will hopefully make up for the graphics with gameplay. Planned features include:

-A map composed of tiles, each containing their own area.

-A huge variety of zombies with special abilities, weaknesses, strengths, etc.

-"Zombie Migration," zombies move from tile to tile, so previously clear areas might get new uninvited guests.

-Looting, crafting, an inventory system, resource harvesting.

-A fully destructible environment, so nowhere is safe from zombies

-Zombies come in constantly, not in waves.

-Some kind of base-building mechanics

-A story (based on a story where hallucinogenic drugs allow for connection with otherworldly supernatural entities)

-Multiple endings, along with a perfect, world-saving ending

-A roguelike type weapons system (You're given a variety of weapons to choose from, you can choose simple guns or melee or fight using combos, such as covering an enemy in gasoline, then burning them)

-A world that's a splice between sci-fi and the modern world (hi-tech things exist but aren't "mainstream" )

-and more...

Hopefully i can develop this game further, i'm still only a beginner to game development so i'll develop this game as i learn. The age rating will change to fit the newest version of the game. Everything is subject to change.



teen
Mild Cartoon Violence
Mild Fantasy Violence
Animated Bloodshed

I have decided that i'll most likely move this project over to itch.io, but i'll post a demo of the game here at some point. Demo, as in, IF this project gets finished, it'll most likely be BIG. I'll probably make it cheap, but not free.

The game will probably have alot of acronyms, as I just personally like acronyms, for an example: NANO 32

Nanobot Additive Nootropic Ointment

32 is just a version number, also added because 1,2,4,8,16,32, etc can be considered connected to computers.

I've decided to make a trello to show progress on the game, so from now on to see progress on game development, you can look here: https://trello.com/b/U1pVR98A/zombiez-trello

Although i don't have a lot of people looking at my posts usually, i'll just post a poll here and i'll take the highest voted results once enough votes have been made.

Should I fix the health bars so that they don't rotate with the zombies?

  1 vote Voting finished

Alright i'm gonna post a few images of the game so far here, it's not great, but it's something.

I have created a weight-based loot table system (the more weight an item has, the more likely it is to be chosen). I'm gonna be adding some more items to the game, then I'll make more lootable objects.

Alright, now an item using system is in place, healing items are used for healing and you can use soda to regain stamina. I'll see what I'll work on next. I might post a few images of the game here too.

I managed to implement a tooltip, i'll now add the ability to use items in the inventory.

I've finished the crafting GUI, which now displays the ingredients need, an icon of the item, the description of the item and the name of the item, once I've tested it out fully, I'll work in the tooltip.

Good news: I finally managed to figure out how to modify the crafting system I made using a tutorial to work with my inventory system. I haven't fully tested it for bugs yet, but I hope it works. Next I'll work on an inventory tooltip.