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An ambitious planned small-to-medium sized game based off of my scratch top-down shooter which will hopefully make up for the graphics with gameplay. Planned features include:
-A map composed of tiles, each containing their own area.
-A huge variety of zombies with special abilities, weaknesses, strengths, etc.
-"Zombie Migration," zombies move from tile to tile, so previously clear areas might get new uninvited guests.
-Looting, crafting, an inventory system, resource harvesting.
-A fully destructible environment, so nowhere is safe from zombies
-Zombies come in constantly, not in waves.
-Some kind of base-building mechanics
-A story (based on a story where hallucinogenic drugs allow for connection with otherworldly supernatural entities)
-Multiple endings, along with a perfect, world-saving ending
-A roguelike type weapons system (You're given a variety of weapons to choose from, you can choose simple guns or melee or fight using combos, such as covering an enemy in gasoline, then burning them)
-A world that's a splice between sci-fi and the modern world (hi-tech things exist but aren't "mainstream" )
-and more...
Hopefully i can develop this game further, i'm still only a beginner to game development so i'll develop this game as i learn. The age rating will change to fit the newest version of the game. Everything is subject to change.
I have decided that i'll most likely move this project over to itch.io, but i'll post a demo of the game here at some point. Demo, as in, IF this project gets finished, it'll most likely be BIG. I'll probably make it cheap, but not free.
I've decided to make a trello to show progress on the game, so from now on to see progress on game development, you can look here: https://trello.com/b/U1pVR98A/zombiez-trello