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Free

Demo 0 (Public Bugfix)

Version: 0.0.14 days ago
A patched early demo from the game's original development stages.
Free

New Demo Debug Build

Version: 0.0.24 days ago
Test build which happens to be an updated version of Demo 0.
Free

Goody Pack

Version: 1.0.03 days ago

This is an archival page for outdated demos and development builds of Bacon Family from throughout it's development. We will upload various old demos here as they are found and preserved. They are of varying quality.


List of content:

Demo 0 (Public Bugfix)

A patched early demo from the game's original development stages.

Contains a hub world, a tutorial stage, and a boss stage.

You'll spawn in the boss stage, and to exit it you must defeat Pepperman to get to the hub world and play the tutorial.

Kill all enemies and destroy all objects for the best score!

New Demo Debug Build

A test build of Demo 0 from later on in development.

Contains the hub world and an updated version of the tutorial stage.

There are tons of added enemies and a box object that was supposed to contain a gun. Triggering the escape sequence causes the blue enemies to attempt to escape the stage with you, so don't hurt them or the green one. Some objects are in different places for testing purposes.

This build also contains original tutorial music, an idle animation and new escape effects like screen tilting, a warping sky that flashes red, and everything turning grayscale when the time runs out.

Special Build

A joke build of the scrapped April Fool's verison of the game, which would've been a 2D platformer based a lot more on fast paced gameplay.

It contained a test course with an escape seqeunce, where you would escape from BEAR 5.

We are currently searching for this one.

Goody Pack

Various files from development like concept art and text. Also contains multiple old soundtracks from throughout development.


Controls:

WASD - General movement.

Spacebar - For jumping!

Left click - Activates the grab dash. If an enemy is in the way, it'll get picked up. Click again to kill it.

Holding onto an enemy for too long will cause the game to break, so let go of the enemy as soon as possible.

Right click - Hold to move camera with mouse.

Scroll wheel - Zooms the camera in and out.

Shift - Makes you run. If you're going fast enough, you can kill enemies by touching them and climb walls.

Ctrl - Allows you to dive while in midair. Good for destroying things below you. You need to be running to use it in Demo 0.

In New Demo Debug Build, you can use the ground pound if you aren't running.

Diving is somewhat unstable in Demo 0.

E - While running, press E to do a super jump. Pressing it too much will send you out of bounds. Do not do this in the hub world or boss stage.

F - For interacting with stuff.

C - Taunt button! You don't pose though. Only works on New Demo Debug Build.


Credits:

Various placeholder 2D assets from Pizza Tower

Songs from Pizza Tower used in 3D builds composed by Mr. Sauceman and ClascyJitto

Tutorial map in 3D builds from Super Mario 64 DS

Pepperman and Pillar John placeholder models by Vibapop

Character sprites in joke build from Pig Out: Dine Like A Swine!



all-ages
Mild Cartoon Violence
Mild Language
Comical Shenanigans
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