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A mysterious spaceship is in danger of burning up as it enters a distant planet's atmosphere. As the best mathematician on board it's up to you to land the ship safely!
Eight "bounds of accuracy" puzzles wrapped up in a futuristic tale that hides dark and mysterious secrets. If you can complete this game, you will be confident answering any school exam questions on this topic. Rated ◈◈◈◈◇ for the knowledge required and ◈◈◈◈◇ for the degree of problem-solving challenge.
Please suggest improvements for its release on PlayStore this summer! I'll incorporate small suggestions into this game, and any larger ones into the upcoming sequel, Odds of Survival, featuring eight new questions based on probability. Thank you!
For anyone with an educational background these games are aimed at A/A* grade GCSE students or equivalent.
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Changes still to be made:
"They dug everything...", "Ja" increase volume.
Make HintSpace images for different question versions
Release on Android
Release for iOS
Changes made but not uploaded:
Multiple changes made
Changes made in v2.2.2
Scaffold Qs 5, 6 & 7
Scaffolded Q4 (Ghadab)
Fix interacting with the PC before Jaban
Changes made in v2.2.1
Break down Q3 more for better difficulty progression
More scaffolding for first summary -> input system.
Remove "mission failed"
Q3 "units mixed up" specify mGy/uGy and min/sec.
Move the mGy/uGy conversion to summary
Changes made in v2.1.3
Fix the glowing to make them always guiding.
Display data at the same time as answering? Or more suggestions to write values down?
Make the "dot over console" clearer
Make it more obvious there's a back story to be uncovered
Change & explain difficulty rating on the title screen
Change wording for "tap twice"
Changes made in v2.1.2
Fixed freezing bug
Changes made in v2.1.1
Add voice clips for remaining characters
Balance volume of music and sound effects
Continue to add credits for playtesters and advisers
Changes made in v2.1.0
Reduce computer wait time
Incorporate new info collection + objective glow + value randomisation system for all puzzles.
No need for comprehension checks after Q3. Puzzles glow once investgated.
Boss music for final puzzle.
Improve the SAVE menu. Date/time stamps perhaps? (no autosave)
New travel to HintSpace animations
Add new "BRACE" animation to ending
Include a hint recommending calculator use
PIN number poster hints & link to HintSpace
TAP HERE into tutorial messages
Convert inputs to 2 d.p.: rpg_windows.js line 4135 and below...
Prevent previous input: rpg_windows.js after line 3972 add this._number = 0;
Prevent rounding of variables: rpg_objects.js line 566 //
Movement sound effects?
Changes made in v1.0.5
Shifted/changed text on title screen
Add clearer end to AI error message
References to sequel/prequel
Changes made in v1.0.4
Leave paper on the ground so you can read it again
Change title screen font (and possibly all fonts)
Changes made in v1.0.3
Stop Jaban from blocking player movement
Ghadab is actually looking at something
First door opens on touch
Add visual explanation of bounds for Q1
Explain need for pen/paper and recording/combining information
Changes to be made for sequels:
More gradual difficulty increase
Clearer progression of understanding e.g. subtraction, division etc...
Include US curriculum topics
Character selection?
Simplify questions? Strip out units and non-bounds material? Move to bonus challenges?
Think about the summary > targeted feedback > HintSpace (extra details) layout. Could they choose from correct/incorrect steps and then be given feedback based on wrong choices? How to stop guessing though...? Players don't need to KNOW they've been given extra help... Avoid multiple choice with simpler arithmetic?
Should we move away from pen/paper, or is that a necessary part of exam maths? Should the focus shift towards learning over revision?
Rename HintSpace (InfoSpace/Xspace/Vspace)
Move hints into console/summary system.
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Some limitations that I'm aware of and the reasons/excuses as to why I can't really improve these aspects for this game:
It's a very small game. I'm a full-time teacher and have never finished a game before. This was the only way to make the project manageable.
The maths puzzles are not very visual or conceptual, and are not integrated into any interesting game mechanics. I have some very interesting game mechanic ideas for bigger future maths games, but again, I had to finish this game in a realistic time frame.
It's aimed at quite a narrow part of the maths curriculum and school student ability range. Same reasons as above really...
I only used the default RPG Maker MV content. Same reason again!
Thanks :)
#puzzle #retro #scifi #adventure #math #maths #educational #challenging #bounds #revision #GCSE #IGCSE #school #mathematics