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===== SUMMARY =====
Shoot, explode, and most importantly... dodge spoilers. Bullet Heck is a fast-paced, comedic bullet hell where Aubrey, an excited moviegoer, must survive waves of spoiler-spewing enemies on her way to the theater. Will she make it to the movie unspoiled, or will she lose her mind before the credits even roll?

===== STORY =====
Aubrey just wants to watch a movie: Mr. Blurty Goes To The Mall 2: Reckoning, but the world seems determined to ruin it for her. From her own friend trying to blurt out plot twists, to a pizza delivery guy getting in her way, she must dodge, weave, and shoot her way through five chaotic boss battles.

===== GAMEPLAY =====
- Bullet hell action with a comedic twist
- React quickly when spoilers are incoming!
- Five boss fights, each with a unique gimmick
- Reach the highest score in each stage!

#bullethell #comedy #arcade #shooter



teen
Mild Cartoon Violence
Mild Language
Comical Shenanigans
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So, the stats panel now works, except for the score... I'm gonna leave that for later

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Alright, I got a graphics menu, and a control rebinding menu now, nice.

Sorry for the low quality, but this is how I develop my game design ideas XD
The tutorial boss is gonna be called Cat, because he's a cat (I'm incredibly funny, I know). I wanted his attacks to be related to his appearance (so, waves and squares it is)

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I improved the big shot, if it grows too much it will damage the player, rapid fire is set to default, only stopping when charging a big shot. Also, implemented invincibility frames so the player doesn't lose all HP in 2 seconds.

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Just started Bullet Heck!
Here's a little test pattern I did, it also showcases some of Aubrey's moves (literally just rapid fire and BIG SHOT).