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ChronoVenture is a momentum-based Gameboy-style platformer shooter where the player controls a cat named Lizzy as she runs, jumps, claws and shoots her way to the end of the level where she'll encounter against a boss to unlock a new weapon or upgrade before she finds herself warping into the future.

The outcome of Act 2, โ€‹the future, changes depending on whether you completed an objective in Act 1, the present.

This demo features:

- The first playable stage, Dryforest Drought

- 4 Usable Weapons

- 5 Unique Enemies

- 2 Bosses

- 4 Green Colours

- Roughly 5 Minutes of Gameplay

- Classic (2-Button) and Modern (4-Button) Control Options, with Xinput Support

- Authentic soundtrack and sound effects made with DefleMask Tracker

- And not much else, it's a really short demo.

I should clarify that this is not a real Game Boy game. This is a Windows-only game made with GameMaker: Studio that imitates to be a Game Boy game because I enjoyed playing some of those games. However, that doesn't necessarily mean I'm aiming to be hardware accurate and some modern features like widescreen support would be implemented in the future.

As this game is currently under development, your feedback and constructive criticism will be invaluable on making the game better so please contact me via email ([email protected]) and/or follow me on Twitter(@Duckilous ). Thank you!

#platformer #shooter #retro #gameboy #8bit #pixelart #sidescroller #singleplayer #timetravel



all-ages
Mild Cartoon Violence

New Update (0.1.3) for ChronoVenture

This is the latest version of the public demo so far. This build should have better framerate and an additional camera panning option.

Check the article for the Update Notes.

ChronoVenture Devlog 2021/01

Fifth Progress Report: Alt Attack, Invisibility and Palettes

ChronoVenture Devlog 2020/12

Progress Report IV: New Year, New Things

ChronoVenture Devlog 2020/11

Progress Report the Third: Batting, Bombs and Menus

ChronoVenture Devlog 2020/10

Progress Report No. 2: New gimmicks, ability and enemies.