
Comments (64)
Phase 1 no hit: https://www.youtube.com/watch?v=9o4jEcEv91s
Phases 1+2 in one run hitless: https://youtu.be/hJ4X_rEtmrc
can i somehow play it with a ps4 controller?
Hi, I want to translate this game into Russian, but I've encountered a problem that the distance that makes the space is very large. Could you help me solve this problem?
Port Android Moto g power
[Chaos' End]Asriel Fight Full Phases
Sadly, still no English translation, but there are lores of this AU.
Worldview
In a timeline of the original, dut to Chara's increasing desire for genocide, they forced Frisk out of the underground and pointed the knife at their fellowman. Negative multiply produced led the timeline that has been seriously influenced by DT to a inreversible destruction.
Frisk couldn't bear such a suffering anymore and chose to fight Chara in the game over room. During continual death and revival, the world became on the line. Just after Chara killed Frisk one time, the world began to collapse at a speed visible to the naked eye. Frisk revived again and try with Chara together to stop the disaster, but they failed. Everything was torn apart in the void in a flash, forming a lump of CHAOS.
After a long time, Kella, known as God of the Void, arrived here. They reorganized the chaos into a new world. As for the countless negative energy inside, Kella has no choice but to convert them into new creatures, and give new power to other creatures to resist the powerful negative energy.
Previously On
After Sedam absorbed the six souls and seized Frisk's DT and soul, he became the true "god". He destroyed the timeline in a flash and erased the existence of Sans, who was trying to block his attack. In the end Sedam was beaten by Kella rushing in. To fix Frisk's broken soul, Kella temporarily replace it with an evil human soul. At the same time in order to make things as betther as possible, Kella gave Asriel part of their power, and saved his memory of the old timeline. So, a new timeline started, Frisk was influenced by the evil soul and launched a genocide. To complete his mission, Asriel stood where Sans was supposed to be, beginning a fight for redemption.
Credits
Chaos' End by Yunner-云
Writing: Yunner-云
Game production: Sulfacid&Walar
Demo video recording: Walar
Game optimization: Walar
Game testing: Walar
Sfx design: Sulfacid&Walar
Tutorials and others: Sulfacid&Walar
——————————Sprites——————————————
Logo, fight target, box&balloon: pure老画家
Buttons, Asriel, Alphys: 万斯
Sans, Chara, Light·Frisk and feathers: 红烧鱼
Mettaton, ice bullet: 酸根
Papyrus: 六月荷、天梦
Determination bar: Sulfacid
Mettaton&Alphys bullet: Y24001
Star bullet: Sulfacid, Walar
Chara knife bullet: 庄严的承诺
————————————Music——————————————
Phase 1: CZTV-28&Farahhhhhh
Phase 2: Farahhhhhh
Phase 3: Farahhhhhh&北奈
GAMEOVER: 闪避还没练满的衫
————————————Others——————————————
3D&Mocap: Walar
Thumbnail: 海蜇CuSO4-5H2O
Support: Every player
HAVE FUN!
Update log #3.0.3
1. Changed the shooting mode of Yellow Soul from single shot to full automatic
2. Alphys will not cause damage when falling against the wall in no-hit mode
3. Optimized the typewriter in some phases
4. Fixed the offset of the camera position in final attack of phase 2
5. Added the phase of the arrival of Light·Frisk
6. Added settings related to the phase of the arrival of Light·Frisk
7. Updated the UI and content of credits
8. Improved the layout of the title page
9. Simply optimized the fps
10. Updated the practice mode
11. Fixed a series of possible light pollution
12. Added Android adaptation (pending)
13. Added a no-hit mode in the phase of the arrival of Light·Frisk
14. Added and improved some sfx
15. Optimized the rendering of the battle frame
16. Modified the logic of the save file
17. In the god mode, the hp bar is no longer displayed
18. Adjusted the sound settings
19. Improved some details