Comments (1)
I've played it for several minutes and this is my little review about your game.
First impression
The main character (Argo) felt hollow. I get that you want to explain who Argo is and all the current mechanics, but thats the bad way of doing it. Try explain the battle system for example when the player encounters a enemy for the first time. This will allow the player to have a more streamlined experience and not be bombarded with info.
Gameplay
Outside battle
I love that your movement depends on what number is shown on the dice, but I have no movement. I am forced to spam the dice and just wait until I encounter the enemy, so give us please the ablity move in any direction.
And why are the enemies stationary, give them also the ability to walk around so when the player tries to evade them, the enemy can try and get the player.
When in battle
Change the position of the health bar to the top left/right corner and make it a (current health)/(max health). This makes it easier to see.
Change the background that fits the location of the battle and make it more fitting to the graphics.
The defend skill is okay but instead of only reducing the damage 50% give it also a decrease to the enemy that the enemy can hit you.
Also why will the game reset when I flee and why have a 100% chance to flee, make it like i have depending on my health i have (x) chance to flee. The lower health the more likely of course.
At last I want to say... I won a battle, but it feels like it just resetted. What...
Anyway, this was my review of your game. Please fix it, it has great potentional, but I haven't seen it yet.
Welcome to Dice Adventure: Roll. This game is a Android, exclusive work in progress game which involves rolling a in-game dice to give a random change of spawning fights, enemy strongholds, ect. From then on you can collect treasure which you can trade back at your village for gems which can be used to buy better items and cool perks!
There will be a Beta demo available here on Gamejolt to download onto your android device and play on the 16th of August 2016. It will not be the final game and any problems will be fixed and content will be added for the final version!
I am really enjoying working on this project and I hope you will enjoy it just as much as me!
#rpg