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Inspired by action platformer classics of the 16-bit era, "Project: Fantasy X" is a 2D side-scrolling action-adventure platformer game featuring:

  • The original fantasy world of Elythia, a magic-infused world full of mystic cultures, monsters, kingdoms, and ancient history to uncover

  • Platforming, movement options, and level-design made to complement the dynamic, versatile magic system

  • Deep melee and ranged combat mechanics inspired by fighting games and beat-'em-ups

  • Legendary boss fights against epic elemental beasts

  • Secrets and collectibles to discover and unlock, affecting gameplay and uncovering lore secrets

  • A gripping, personal story about identity, loss, and finding your own path in the face of destiny

  • Original composed music tracks for every level, environment, and the variety of story and combat encounters throughout the game.

  • Lots and LOTS of pixel art!

This is a dream project of mine that may yet take me many years hence to finish, but is something I'm determined to see to fruition in its fullness. I don't plan on compromising my vision for this adventure. I'll hope you'll join me on my progress on this journey. Wish me luck, and welcome to the world of Elythia!

If you'd like to join in on the discussion and collaboration, hop into our discord server. We're always talking about crazy new ideas and iterating on old ones.

https://discord.com/invite/2wWYR3pWZc

#platformer #action #adventure #fantasy #story #2d #sidescroller #sidescrolling #combat #magic #collectibles #pixelart #bossfights



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Alcohol Use
Suggestive Themes
Comical Shenanigans

The Debug HUD has been entirely extricated from the Player. It is now an autoload scene.

The Game scene is no longer a hodgepodge of manual instantiations, but is instead dynamically created from modular exports!

https://youtu.be/3smuGhU83PU

https://youtu.be/3smuGhU83PU
https://youtu.be/3smuGhU83PU
https://youtu.be/3smuGhU83PU

got some lovely work done on camera movement behavior. The nice thing about this is its modularity! We can slap a point of interest on anything, even like Enemies or something! it's smooth as buttah, ronnie! like BUTTAH!

https://www.youtube.com/watch?v=b1_wAomwkIc

https://www.youtube.com/watch?v=b1_wAomwkIc
https://www.youtube.com/watch?v=b1_wAomwkIc
https://www.youtube.com/watch?v=b1_wAomwkIc

after some physical therapy, Kael has finally loosened up his stiff back posture, and his attack has been pushed MUCH harder!

new slide cancel tech just dropped https://youtu.be/tmEm-NC-bdo

https://youtu.be/tmEm-NC-bdo
https://youtu.be/tmEm-NC-bdo
https://youtu.be/tmEm-NC-bdo

Finally, finally, FINALLY getting to animating new Kael's attack! Here's the 3 hit combo! I love the secondary motion from the scarf :D

Here are some snippets of Rina in action from Demo 1, which was built in #Unity. I've got UI, cheat codes, and the whole backend system of the Magic Loadouts. I have since moved onto Demo 2 with Kael, built in #Godot.

From Demo 2 in #Godot. Finally got Kael's design to a point where I didn't mind spending some time animating him. And the movement is starting to feel really snappy. Really happy with where it's going.

Picked a bad time to stop posting, to be honest. This gif is a year old! just a snippet of how things have evolved.

just doin some concept art. waterfall jungle level in the second act of the game. I think I want to do as many of these as I can with every level in the game. it's just been sitting in my head for ages--'bout time I finally open the can and pour it out!

Great progress today. Knocked out a ton of the variants for different points in the story. The last main things to do are reverse engineer Henry's design, interpret my create-a-character as a sprite in my style, and... Kael. Ugh. We'll see about him... :P