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Comments (32)

What do you think?

игра топ!!!!!!!!!

i love the game and can you please update and make it into a new demo or beta realse cause i want more from the game

the game is good

good work

hmmmmm cool game, when i wll become a youtuber ill rec about this

A physics-based simulator game, where you assume the role of an employee working for Job at Risk. Explore, manage, learn and work intensively and if you are brave enough, attempt to uncover the mystery behind why Job at Risk got its name. Join us, if you dare to.

The best way to support me is by following me on YouTube or GameJolt https://www.youtube.com/channel/UCoGg3yj-MD68AK1B0er2zQg
OR
support me on Steam here :
https://store.steampowered.com/app/2251270/Employee_Simulator/

#simulation #simulator #job #employee



all-ages
Mild Fantasy Violence
Animated Bloodshed
Mild Language

Working on an inventory system (done), dialog improvements (done) and quest system (wip), and minor features (like locked door), nothing exciting to show yet though.

Day and night cycle is now working.

Motel WIP.
This is where you will rest a little after a good day a work.

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A small clip showing the making of a burger.
I've added a spice system (similar to the sauce system).
When serving a dish, you'll be evaluated on some criteria like the cooking, spice and sauce, and will get 1 to 5 stars.

After wondering a lot, I've decided to add cooperation in the game as I think for such a game it's an important feature. The earlier the better. A lot of work to do but it starts well! Also added a drink dispenser, not finished though.

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I've added sauces! You can add them on some food (steak, bread...), it's working but not fully implemented. I'm going to also add drinks. Note that stuff like sauces and drinks will be lock (unlockable with reputation).

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I've been working on the restaurant's boss. I think everything is setup so I can deeper into gameplay and story.

After a bit of work to make dialogs easy to custom and manage, it seems to work wonderfully. Also added random AI generation. Next thing will be the boss. An interview with him will be mandatory to have this job (negociate salary and so on...)

Small UI update.

Implemented the beginning of a dialog system.

I entirely rewrote the food merge system. Up (blue) can only be put on Bottom (red) and vise-versa, and it's easily customisable. No more strange behaviour, it just works !