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Purple Planetarium
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Status: working on v0.2 | see v0.1 devlog

Project PurpleĀ (codename EPS1) is a linear narrative game where the story is put to the forefront. It's not a visual novel with multiple endings, it's not a classic adventure game with puzzles ā€“ rather, it's more akin to an interactive movie. The story is set in stone, but you can explore the world, control characters, choose to go down optional side-paths, and get more immersed in the experience.

Story

Follow an energetic young woman as she and her mentally under-developed big bro and insufferable mother get kidnapped to become physical vessels for the dead. The other kidnapped test subjects they find themselves in the midst of are all chaotic or borderline crazy ā€“ but she'll have to make do and hatch a plan to escape either way. Can she really rely on her "comrades" or will everything degenerate into madness? Oh well, as long as they somehow succeed in their escape!

Genre: comedy horror

Goals and intentions

Purple is a very short experience that aims at doing three main things:

  1. Give me a taste for the work required to create a game from start to finish.

  2. Create a base framework to potentially use in my first big game ā€“ Project Circus ā€“ like the code and systems; or at least be a learning experience so that I know what to do and not to do.

  3. Introduce the world I'm building and my style of games/storytelling

#adventure #pointnclick #interactive_fiction #narrative_game



teen
Intense Fantasy Violence
Realistic Violence
Realistic Bloodshed
Mild Language
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