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Comments (4)

What do you think?

different but in a good way but I think instead of being a question mark you should make the player the person telling the story and maybe some soft/blurred images in the background that match what is being said it's great otherwise though

I can't say much about this game but it was nice experience

It's a very original game, and very difficult :)

Fireproof is a short, but challenging platformer about memories, burning things and starting a new life.

Objective: Collect the green dot to advance to the next level. Some levels may require a bit of patience to complete. (Bul all are solvable!)

Controls: LEFT/RIGHT for movement, UP to jump (UP in midair to double jump), DOWN in midair to stomp (mostly useless)

VIDEO WALKTHROUGH available from https://goo.gl/o0iGcQ

This game is a persistent little bugger, which, if nothing else, resonates with the game's admittedly clumsy metaphor. I started making Fireproof in GameMaker in 2009, inspired in equal measure by Braid, Gregory Weir's Silent Conversation, and the realization one didn't have to be an artist to make a playable game. I abandoned the game halfway through level 5. I then returned to it in 2012, porting it to Stencyl (which I was trying to learn) and grinding out eight and a half further levels at an ever slowing pace before abandoning the game completely for the second time -- with only two levels to go. In March 2016, I accidentally discovered Fireproof on a computer I was no longer regularly using and decided to make myself finish it as part of a larger plan to make myself start finishing things. And so, there it is. Hope you enjoy it.
#platformer



teen
Mild Cartoon Violence
Mild Realistic Violence

Fireproof [experimental story-driven platformer] released!