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What do you think?

alright, just played through the demo and i have to say that this is very promising! the gameplay feels nice, the plot is your classic tale of a ragtag party saving the world from certain doom, the battle system is strategic and fun and the sprite selection from Duelyst is amazing!) the overworld sprites also look very nice, although i think our party lacks some detail in their sprites, but, other than that, nice work!) also the morbin' time joke was so out of place it's actually really fucking genius lol

now for some downsides which there are a bit, luckily this is just a demo so these should be fixable enough: first off, the sprites you used for the first enemies (the one you encounter in the forest) look WAYYYYY too epic for the game's beginning - the guys there look like endgame boss enemies that should have a story and a cool mechanic attached to them, not some chumps who hit for 5 dmg max! i think you should swap the early game enemies for something more simpler - like goblins, skeletons or bandits - keep the final skelly boss, though, he's really cool and looks fitting enough for a boss! next, i found a bug that's not really detrimental but looks funny - if you start a battle near impassable tiles then your companion will be stuck in them until you move to the next map, i even have a screenshot of it if you're interested))) next on, i feel like you should add some more stuff to the maps to incentivize exploration - chests, secret passages, NPC's to talk with and learn about the game's lore - anything to make exploring maps worthwhile, right now there's just enemies roaming them. next, i think it's kind of weird that Urr's Bless of Prometheus spell is a damage-based one, when people see the words Bless or Blessing they assume it's a buff - i think renaming it to something like Hand of Prometheus or Wrath of Prometheous would be better) then, it would be nice if there was a way to cancel your move, like if you accidentaly pressed the Strike Back! button you could go back to the move selection menu. next, would be nice if the characters had a "down" graphic, too - pretty sure the duelyst wiki has sprites of that for each character, or at least a dying animation would be nice) and that's about it - no more qualms, but these should be enough to keep you busy for a week or two, hahaha!) hope i helped and i wish you guys developing this best of luck and nerves of steel!) take care!

YO, are those Duelyst sprites?! so glad to see someone salvage them and use for a game!) i was so bummed out when the servers for them close, i was also planning a game using them but i scrapped it - so glad someone else used them!) oh man now i have even more interest in the project!!!

"Fists Of Astryx" is a 2D Turn-Based RPG Game with 3v3 style combat. The game is divided in two versions: Seraphic Edition and Chaotic Edition. 

Seraphic Edition is the version for mobile, with release on itch.io and Google Play. 

Chaotic Edition is the version for desktop, with release on itch.io only by the time this is being written. This version will be the last one to be launch.

What does this different versions offers aside from the standard platform? Each version features a different path for the story with brand new characters, areas and enemies.

Fight your way on dozens of enemies to uncover the secrets of this story in the lands of Starlia. "This girl... who is she?" 

The game is divided in two main parts: Chibi World and Combat World. Chibi world is the map you travel with your partners and explore Starlia's lands. Combat world is where you actually face those bad guys and defeat them, gaining new scars and EXP in the process

This is just the demo version for the Seraphic Edition and does not resemble the final product, any feedback or general thoughts about the game are welcome. 

The game was made on 4 weeks by Portal Software on Construct 3.

Credits:

Game Design - Gabriel Pastore, Rodrigo Matheus 

Creative Director - Gabriel Pastore 

Level Design - Jorge Lucas, Victor

Artists - Lucas, Caio Sobral

Interface and Inventory systems - Flávio Augusto

Combat system - Gabriel Pastore

"Chibi World" art - Lucas

#rpg #adventure #strategy



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