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Five Nights at Carrot's
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Five Nights at Carrot's WILL NOT DIE. I have seen a lot of FNaF fan games on here that are completely dead, and sure, it'll probably take a long time to make, but unless I die before this is finished (LOL), it will be finished eventually. Anyway, with that out of the way, Five Nights at Carrot's is an indie survival horror game based on Five Nights at Freddy's by Scott Cawthon (@realscawthon ). I plan on going a more classic route like FNaF 1 and 2 with some more little things in there too, and some things taking inspiration from other FNaF fan games like Jollibee's and Five Nights at Candy's. More on the game will probably be added here later. This game is definitely going to be made in Unity. My target for performance is for it to run on an 11 generation Intel Core I5, an Intel Iris X Graphics card, and 8 Gigabytes of RAM. Most likely, there will never be a mobile port. (Sorry Android Users!)

Current characters planned to be featured in the game:

Carrot (Obviously)

Ruf-Ruf (Might not be called Ruf-Ruf)

Unnamed Fish Animatronic (Might not end up being included, i can't think of a way to integrate a fish to a [Redacted due to "hyping up the game" reasons] establishment)

Unnamed unfinished animatronic endoskeleton (Has no legs)

A cat (Literally just a cat)

#horror #survival #fangame #fnaf #pointnclick



teen
Realistic Bloodshed
Mild Language
Comical Shenanigans

Hey. It's been a while.

This is just a quick post to say - DON'T WASTE YOUR STORAGE SPACE! Version Alpha 0.1.0 doesn't launch, and i will fix this but it'll take a while. I'll make another post to say when it's working again.

Five Nights at Carrot's may end up being made in Unreal Engine 5.

A Short Update on Unity's Pricing changes, and how it affects me as a Unity Personal user.

To make it easier for me to post devlogs, they will now be appearing only in the game's community page.

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