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HOW TO USE
- To generate a map, press [ 1 ]
- To show debug, press [ 0 ]
- To show the changelog, press [ c ]
- To increase the speed of generation, press [ Space ]
- To decrease the speed of generation, press [ 2 ]
DESCRIPTION
- This is something I started doing randomly and decided to go with it. Helped me to get better at coding and many other things. This is not supposed to be a maze generator btw.
- The map starts generating at the entrance and stops at the exit. There are many rooms and features that can show up inside :>
FUN FACTS
- The rarest tile is "b.room.wire". This tile appears when the bottom-left corner of the big room tile is also where a wire line will end. (NOTE: not actually the rarest tile, because of a bug it won't generate)
- Apparently there are more than 3 million different maps that can be generated: since each row has 10 tiles, 10! = ~3.600.000, but this is not the full calculation, since there are alot of different tile possibilities for each tile (except the start), without counting the special conditions for some tiles generating. I don't know how to calculate this so the best I could find on Google was 10!.
CREDITS
- I coded and made all the sprites.
- Sounds are in Scratch's default library.
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