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Friday Night Funkin Sharp Engine


Yes, the name is a music joke and a programming joke at the same time.

No, I won't change it.

DISCORD SERVER

GUILDED

The actually important shits

What's FNF♯?

FNFis the spiritual successor to UFNF and NUFNF however if you prefer NUFNF i recommend checking out Sublime Engine by @SpunBlue which runs on the NUFNF codebase.

What makes it better than (N)UFNF?

The Input system for the most part. FNF's input system is distance-based, which means it calculates your rating based on the distance from the notes to the strumline in pixels while most other input systems are based on the timing of the song. Also, unlike (N)UFNF, FNFis cross-platform being available for Windows, Mac, and Linux.

Who's working on FNF♯?

Check Credits/Shoutouts section.

Previews

FNF# Gameplay Video

IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMPILED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL

Credits / shoutouts

- thepercentageguy - Main Developer

- SpunBlue - MacOS and Windows builds

- Trigger - Logo

This engine was made with love to the original game and it's devs.

Resources

PhantomMuff font by Cracsthor

Tags

#fnf #other



teen
Suggestive Themes

1.3.0-SC542

i think implementing sparrow atlas files into the modding api just took off like 10 years off of my lifespan

characters are gonna be 1.4.0 cause holy shit i basically need to rewrite the entire thing

Bois we finally got a logo! thanks to Trigger (https://www.instagram.com/trigger_drawings/)

The modding system will come in steps. There won't be 1.3.0 with the entire system in place since that's exhausting and would take forever. so instead each version will include a bit of the API. 1.3.0 will allow you to add custom weeks and freeplay songs.

MacOS build is updated now. sorry for the delay!

1.3.0 (SC542) will be ModdingAPI

SC528 (1.2.0) RELEASE!

Downscroll moment