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This probably shouldn't have been made. In the game you hold your finger down for as long as possible. That's all.
Let me back up. I'm a fan of the genre defining idle clickers like candy box and the original cookie clicker. That game mechanic in hind-sight is insidious. Developers have taken advantage of this by making all around terrible games addictive by using the idle clicker mechanic. I was talking about this with a man named Ben, who threw out a simple game idea to parody the idle clicker: "Hold a fish in a bag for as long as possible and get achievements." I was in just the right mood and position to make a quick prototype that weekend. This is the result.
It is surprising how uncomfortable it is to play. And, the icing on top, I never added any achievements. Even a mockery of a reward seemed too much. It isn't a parody anymore. It's as much a game as a staring contest with a portrait. I just couldn't let it alone.