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Little Adventurer
Little Adventurer Andi is a single-player, isometric action-adventure game. The player controls Andi, an ancient automaton reawakened to find his home, the once-glorious Sunken Halls of Automia, overrun by a great evil. This corruption has twisted his fellow automatons into hostile, malfunctioning machines programmed to destroy. Armed with his trusty sword, Andi must navigate the decaying, trap-filled ruins, master a fluid combat system based on skill and timing, and defeat the corrupted hordes to cleanse his home and restore peace.
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### Developer's Corner
*Little Adventurer Andi* is a solo portfolio project I developed from the ground up in Unity 6 to showcase my skills in game design and C# programming. My goal was to create a polished, atmospheric, and fun gameplay loop.
Key systems I designed and implemented for this project include:
* **Character Controller:** A custom-built controller for responsive isometric movement, a three-hit sword combo, and a dodge-roll mechanic.
* **Modular Interaction System:** A single, reusable script that drives all player interactions, from gate puzzles and lore tablets to the upgrade station.
* **Enemy AI:** A simple but effective state machine to control the behavior of the three unique enemy types (Melee Golem, Ark Shooter, and Giant Golem).
* **UI & Game Management:** Complete UI flow with a main menu, dynamic dialogue system, and a game manager that handles game states (pause, game over, etc.).
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**[View the Full Game Design Document (GDD)](https://drive.google.com/file/d/12KuPnio-Ay9EVjDKkjmQ9xV9EuT6NE1Y/view?usp=shari...)**
**[Connect with me on LinkedIn](https://www.linkedin.com/in/mihir-kumar-210502m/)**
**[Connect with me on GitHub](https://github.com/Mihir-dx)**