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After around 25,000 years, the war has finnaly ended in this world of many monsters and demons. With a breed of demons gone rouge over their new ruler, the Dead Six has been searching for the remaining Exes, and rounding up one that don't attack them into a building. You have been hired to work the nightshift there for until they capture or kill off the remaining ones. A few problems are to be encoutered. One: the cell doors are glitched and open up during your shift and the Dead Six can't figure out why. Two: they will try to kill you before they leave. And three: the doors and cameras only have a limited amount of power together. Take your flashlight, to take on this challenge. If you succeed, many will remember you for generations. If you don't, the Dead Six will have two problems to deal with. One: the escaped exes. And two: causing minimal loss to your family and your co-workers. #fangame #horror #strategy #mcwestuniverse #fnaf



teen
Intense Cartoon Violence
Intense Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Alcohol Reference
Drug Reference
Tobacco Reference
Language
Crass Humor

I will be programming it in Python from now on (My upcoming FNAF Fangame)

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1st Day of Work Finished

This is the model of Larkin, which is one of the first exes you will encounter in-game. Larkin has a big bite, but it's mechanic is quite simple: Close the door, when it is there, before it enters your office to end your game.

The Soundtrack so Far is posted

I'm going to start the models today, and I have made most of the demo's audio already, including a menu theme, ambiance, other red herrings, phone calls, movement sounds, game over music, and a jumpscare sound. The cameras and doors still need sounds.