views
1k

The Arcade Port Is Coming Next!

Complete with a customisable playable character, the ability to edit the appearance of the game-world, and enemies you will have to alternate between circumnavigating and attacking, you are certain to get tons of enjoyment out of what we have planned for the next and final major update to the game! It'll be an alternative to the now-existing version 3.1, which will reimagine the gameplay in as close to full-3D as that for which 2D sprites can allow!

What's available now in version 3.1?

This is a PowerPoint port of the platforming portion of the classic SEGA GENESIS version of the even more nostalgic (to some [but not me though since I grew up playing the GENESIS edition]), and quite the lot unique, arcade game.

• Click on each door to see if there is a sixteen bit, blue shirted, black panted, Shakira ish looking little girl inside.

• If there is, click on her to go to the next level.

• If a guard comes out of a door, click on him to vanquish him.

Features:

• Simple point and click controls;

• Classic sixteen bit style (although more Super Nintendo Entertainment System like than GENESIS esque, because that's what I knew how to pull off when I originally developed this game engine over eight years ago;

• An amazing soundtrack, hand recrafted by ear to near perfectly match the melodies, drumlines, and chord progressions of the original GENESIS version, complete with a spot on high quality imitation of the "Who's Bad" sample;

• A sound test mode that goes more in depth than the original GENESIS edition when it comes to inclusivity;

• An all around old fashioned honking good time!

Please enjoy, and as I always love to say to my fans, "The Jaders™", "Happy Jading!™"
#arcade



all-ages
Comical Shenanigans

Whelp? You requested we fix the game's settings, and now the new build is here! Guess it's time to work on "Bebe's Art Studio™" now, eh?

  0 votes Voting finished

As you can tell by the demo that released earlier, we added support for the "Enemy Behaviour" setting! Now all that's left is "Point-To-Move"! You can actually watch the game's currently working settings in action right now!

  1 vote Voting finished

Thank you, @MattIsCool__, for following "Michael Jackson's Moonwalker"!

The New "Entirely-Working-Continue-Prompts-Setting-Toggle Demo" is finally here, and we hope you putz around to your heart's content! We'd have a laugh if anyone could find any possible way to glitch the Continue Prompts setting on when it should be off!

Six Available-Setting-Combinations, Twelve Different Occurrences, One Title Screen! "What Kind Of Insane Hyperlink Matrix Is This?!"

  1 vote Voting finished

Not only are we adding new features to the game, but you should also see some brand new palette swapped enemies to fight in some of the later levels as well. Screenshots'll come soon, we promise!

You can now download and test out PowerPoint-gaming-history's first ever fully-functioning settings-menu, created exclusively for "MICHAEL JACKSON's MOONWALKER 3.0", releasing later this year, only on X64 PowerPoint 2019 and 2016 for Windows!

"Michael Jackson's Moonwalker 3.0" is in development!

We're adding:

• Flying Laser Bot Mode,

• Some Real FM Sega Genesis slash Megadrive Sound Effects,

• Full And Freely Ranged Motion,

• Arcade Continue Screens,

and even

• The Final Fight With Mister Big!

  0 votes Voting finished

Just when we thought we'd permanently given up on adding new features to Michael Jackson's Moonwalker because there wouldn't have been anything more we could have done to make it better, an idea struck us on how to make Michael fully playable and movable!

Thank you, AlexusHernandez (@AlexusHernandez ), for following Michael Jackson's Moonwalker!