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Comments (17)

What do you think?

There's some really cool stuff going on here. I liked the invisible platform puzzles, the music and sfx are cool and the story is interesting, but it's very frustrating and for the wrong reasons.

The hitbox for the character (or possibly other assets) is too big, and when he's running it appears that the standing hitbox is used even though his head is ducked. When jumping from the very edge of a platform, the jump sound is played bu the character falls down, very annoying. Also, the jump key being on the same hand as the move keys gets very uncomfortable after a while, but that could be just me.

These flaws become a much bigger problem in a platformer that requires pinpoint accuracy like this one. They make me feel as though a lot of the time, it's the game's fault I died, not mine. I still enjoyed it for the most part.

I'm in such a good mood that I rated 5 stars without even playing your welcome

I really enjoyed the game, there were lots of times I had difficulties jumping to other platforms, but that's probably just because I suck :P. At the end with the boss fight it took me a while to figure it out, but then it was much easier once I understood what to do lol.

Overall I think it's a really well made game :D

I love the soundtrack. How was it created?

The one of the best games i ever played.Thank you, Ivan.

"One Day, the World" is a minimalistic platformer created with Game Maker 8. It has simple graphics, eerie music and much effort behind it.

I hope You appreciate my little work, it means a lot to me.

I have to thank Terry Cavanagh, a great indie developer (Terry, the Cemetary is a homage to You!). Without his works I wouldn't be here creating games... Thanks, Terry, from the bottom of my heart.
#platformer



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