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Comments (14)

What do you think?

Really love the sprites in this. Great colour palette and solid idea. A bit hard to tell whats hitting you when everything is exploding but its a great bit of destructive fun. Excellent work. Good luck!

Beautiful visual! I think you can improve to automatically absorb the car without press any button, because i think there is no item that should not be absorbed, so it doesn't need to control the absorb action.

Loved to spread the chaos. Visually very pleasing to the eyes

amazing game! good job

Quite cool view perspective and game.

Cause chaos as a mischievous alien in your flying saucer equipped with state of the art tractor beam technology. Pick up and launch traffic to destroy as much of the landscape as you please and rack up a highscore in the process. Watch out for defensive jet planes that will arrive to target you with their missiles, and buy yourself more time by knocking them out of the sky with a projectile of your own.


Twitter : https://twitter.com/JosephMoonGolf


HOW TO SCORE

Buildings are worth static point values based on their rarity. These can be found on the chart below. Forests of trees and fields of corn work differently, these are chained together into a combo as they burn down, with each adjacent tile being worth 10 more points than the last (starting at 10), as shown on the chart below. The larger the area, the more points you'll earn for destroying it.

point_chart.png

#action #arcade #retro #gamemaker #operagxjam #html5



all-ages
Cartoon Violence
Fantasy Violence
Mild Realistic Violence

Operation Carnage Development History!

Here are some very basic 3D models I made in Blender to trace for the UFO and jet plane sprites. A lot of detail was lost in the conversion but the result is better off than if I hadn't used this trick.

#operagxjam

Operation Carnage Development History!

Here's some cut content. The cows that didn't make it into the final submission, as well as the full 8 frame rotation of each of the vehicles. They just snap to the direction of the road at the moment.

#operagxjam

Operation Carnage Development History!

Here's a really early prototype. I originally wanted to have some cityscapes like this but had to rescope. This version also had moving water, but it was pretty heavy on the HTML export's framerate.

#operagxjam

Operation Carnage Development History!

Here's an early version of the landscape right after setting up random generation. It's a simple method, picks the road layout from some templates, then constructs it out of premade 7x7 segments.

#operagxjam