Operation Carnage Development History!
Here's some cut content. The cows that didn't make it into the final submission, as well as the full 8 frame rotation of each of the vehicles. They just snap to the direction of the road at the moment.
Next up
Operation Carnage Development History!
Here are some very basic 3D models I made in Blender to trace for the UFO and jet plane sprites. A lot of detail was lost in the conversion but the result is better off than if I hadn't used this trick.
Operation Carnage Development History!
Here's an early version of the landscape right after setting up random generation. It's a simple method, picks the road layout from some templates, then constructs it out of premade 7x7 segments.
Operation Carnage Development History!
Here's a really early prototype. I originally wanted to have some cityscapes like this but had to rescope. This version also had moving water, but it was pretty heavy on the HTML export's framerate.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Path of Kami: The Evolution of the Lore
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
0 comments