Game
Operation Carnage

5 years ago

Operation Carnage Development History!

Here's an early version of the landscape right after setting up random generation. It's a simple method, picks the road layout from some templates, then constructs it out of premade 7x7 segments.

#operagxjam




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Operation Carnage Development History!

Here's some cut content. The cows that didn't make it into the final submission, as well as the full 8 frame rotation of each of the vehicles. They just snap to the direction of the road at the moment.

#operagxjam

Operation Carnage Development History!

Here's a really early prototype. I originally wanted to have some cityscapes like this but had to rescope. This version also had moving water, but it was pretty heavy on the HTML export's framerate.

#operagxjam

Operation Carnage Development History!

Here are some very basic 3D models I made in Blender to trace for the UFO and jet plane sprites. A lot of detail was lost in the conversion but the result is better off than if I hadn't used this trick.

#operagxjam

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Another house i made long time ago.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

So here's the first of the zodiac signs i will make for the next weeks.

Strange Umbrella

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack