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Comments (8)

What do you think?

The pixel graphics are too merged for me. Hitting the wall is to easy and the numbers etc are not clearly defined. The music and game play itself it alright.

The auto aiming sucks and i always hit the wall, I can barely see what I am doing, I dont really know what im doing.

The graphics are really awesome, the game is challenging and fun. Well done. I included it in part 13 of my Lowrez Jam compilation video series, if you'd like to take a look :) youtu.be/V6QwZj0hiTE

Kinda reminds me of Gyruss and it's actually pretty good for such a low resolution

nice sounds and gameplay

Orbit:Omega the best self-destructive, rotational space-invaders, blockout, single-button, local co-op, lowrez game you've likely never played!

Game made for #lowrezjam 2014 (game needs to fit to a 32x32 pixel grid).

TL;DR:

Stuck in a malfunctioning orbital missile station with a condescending artificial intelligence unit, you must defend the wormhole containment walls from dizzying swarms of alien invaders. Single-button game for 1-3 players.

Keyboard Controls:

(If you're playing singleplayer, all you need is the spacebar)

Player 1: <Spacebar> or <1> key

Player 2: <Enter> or <2> key

Player 3: <Shift> or <3> key

Press key to fire missile. Hold down key for 2 seconds to attempt self destruct.

<P> to pause.

<ESC> to return to title menu.

Please turn on sound for max enjoyment.

Tips:

  • Any missile defense stations that self-destructed during a wave will be restored in the next wave.

  • Missile defense stations will increase in missile fire rate and missile salvo capacity with each wave.

  • For multiplayer, press the <2> key (for 2 players) or <3> key (for 3 players) when prompted to. For singleplayer, just press the spacebar or the <1> key.

  • For multiplayer, you can tell which player it is by the number of magenta dots above the station.

  • Please try not to shoot the wormhole containment walls. If it reaches 0% integrity, then a massive swarm of invaders will pour through the wormhole.

  • Do not let the invaders reach the walls. If they do, they will slowly eat the wall while sending out laser blasts.

  • Invaders cannot be hurt while they are still emerging from the wormhole. (When they are transparent blue).

Wall of text for those who insist on reading:

In Orbit:Omega, you are an expendable pilot trapped in a malfunctioning missile station orbiting around a wormhole in space. The polite but condescending voice of an artificial intelligence unit keeps you company, and commands you to defend the wormhole containment ring from swarms of alien invaders that emerge from the wormhole. Unfortunately, your malfunctioning missile station is stuck in a dead orbit around the wormhole, and can only aim in the direction of the wormhole.

In this deceptively simple single-button game, you must time the firing of your slow-moving missile salvos in order to hit the rapidly moving invaders. As a last resort, you can attempt to activate your malfunctioning station's self-destruct mechanism and try to explode in a brilliant blaze of glory in a gamble to destroy all the remaining nearby invaders.

But beware: your missiles and self-destruct explosions will damage the very wormhole containment walls that you are trying to protect. Who knows what would happen if the wormhole containment walls were destroyed?!

1 to 3 players can play together locally on the same computer. Each player controls a separate malfunctioning missile station. All self-destructed players are respawned after defeating each wave of invaders.

This HTML5-based game was a submission for the #lowrezjam 2014 game jam, where participants are challenged to create an enjoyable gaming experience using a 32x32 pixel grid. In Orbit:Omega, every bit of graphics is procedurally generated, allowing for intensely dynamic and vivid effects that would be hard for an artist to produce. Unmoving screenshots do not do this game justice!

Credits:

Development, design, and "art" by Andrew Wang (@andyman404 )

Built using FramebufferJS and HowlerJS.

Sound effects generated using Bfxr. Speech generated using Mac OS X.

Music: "Prelude and Action" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
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Orbit:Omega v1.1 Released: 4 More levels, more gameplay polish, and better multiplayer balance