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What do you think?

the demo was really cool i liked it. just wondering but is there going to be lore to explain how fnaf 1 transitioned to the halloween hack events?

demo gives pretty cool impressions. I do think there is kind of a disconnect with the aesthetic of the Office and the cameras regarding lighting & contrast that really prevents the animatronics from looking that threatening. But I think those things can be fixed in-post, I can show examples if you need. But overall, I still really enjoyed the aesthetic & disorienting nature of this game.

Regarding gameplay, I think there should be something to teach the utility of the CPU sig and I feel like it should be a mechanic universally applied. I think like if the animatronics are in the corners of the camera or even behind each other would be a great opportunity to use it like that. There should be also be more of an incentive to use the camera si since you could just monitor their presence in the doors with the ghost detector.

I'm completely sold on the aesthetic you're trying to do and gameplay is decent, but can be cheesed. I think there is room to make it more skill-oriented & increase the utility of the current mechanics.

Beat the demo. Really love the vibe and aesthetic of this game. Interested to see where it goes.

Currently, there isn't much incentive to use any cameras (other than Foxy's to hold the music button). The ghost detector gives you all the information you need on Bonnie and Chica, which makes it very easy, although I really like the mechanic conceptually. I assume this simplicity will change with Freddy, and/or any other characters that are introduced later. Similarly, I'm guessing the viewfinder will have more of a purpose in later nights, as I can't currently see a use for it.

we're checking the CPU with this one!!

After beating the demo for the second time I enjoyed it even more and I want to give a review:

I like the look of the game. It looks like fnaf beta in all of the creepy ways and the orange hue is cool. At my first playthough I did not like the cameras all that much (they were hard to get used to) but at my second playthough I actually grew to like them. The scrolling is nice and detailed the plus thingy that tells you what you're looking at is a nice addition even if it does not serve any purpose for now. I really like Foxy's mechanic! It suits him well at least in my opinion.

Don't have a lot of negative stuff to say for the game. Maybe make the hitbox for the camera scrolling a bit bigger :/ ? I do hope there will be more characters that make the cameras important. I'm guessing Freddy or the Puppet.

Overall as I said somewhere else before, this demo has a lot of potential and I cant wait to see the full thing. Until today I thought it was cancelled.

I wish you the best with development and I hope you are doing better. God bless you.

Free

FiveNights: Halloween Hack - TWO-NIGHT DEMO

Version: 1.0.44 months ago
The DEMO PACKAGE for the game. Contains two nights. WARNING - Game volume may be high! Check your settings after entering Night 1!

For people who have played Five Nights at Freddy's (2014).

Return to Freddy Fazbear's Pizza on the week of Halloween.
Welcome home, Aris.


CREDITS:

ThunderingStatic

Ester "Wicher" Timely

Fredboi

UFMP


#fnaf #horror #strategy #survival #pointnclick #fangame



all-ages

Updated Demo Features #1: TOOLTIPS

Just figured out what I want to do for the Night 3 event (the Night 3 equivalent of the Chica situation from the end of Night 2). Should I release Night 3 as an extended demo that also fixes issues with Nights 1 & 2?

  20 votes Voting finished

100 followers already??

QUICK PATCH #4:

Fixed an issue where AI wouldn't increase on 3 & 4 AM

Fixed an error with office easter egg visuals

Fixed issues with Bonnie and Chica's EMF feedback

Changed Bonnie's position visual after being deflected from the Left Door

I accidentally forgot to check a parameter when increasing AI levels on 3 & 4 AM (meaning they’d stay at their starting AI values for the entire night).

Will be releasing the next patch for this in an hour or so.