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What do you think?

Hey, your game looks awesome! I’d recommend doing the following to turn it into a bigger success on Game Jolt. :)
1. Post about your game, news and updates in as many communities as it makes sense! Communities like Game Dev or Arts n Crafts will get your posts in front of thousands of users! Find more communities here: https://gamejolt.com/communities.
2. Write a bio on your profile! A complete profile always looks more legitimate in the eyes of the community. This is a great place to add in your website or other social channels.
3. Post and update your followers frequently to stay on their radar!

Princess Siobhan is a cute and bright platformer adventure game created for my girlfriend Siobhan's birthday... Which was in September... So it's now going to be a Christmas gift! Maybe? Okay, next birthday!

​For the past few months (on and off) I have been trying to create a cute, fun, enjoyable, colourful, easy to play platformer game for my wonderful partner, Siobhan. Although life has thrown some blue shells my way, I am back on progress with getting the game created! I wanted a place to share updates, gifs and all sorts of exciting news with not only Siobhan but you too! Yes, you!

There is no release date for the game and many things are subject to change, but here is a list of what is implemented so far. Some of these features may have gifs in the screenshot section!

  • Customisable 'Siobhan' character with the ability to move side ways, jump, swim and climb ladders;

  • Lots of different block types including platform blocks to jump through, falling blocks, moving platforms, danger blocks such as spikes;

  • Two types of coins to collect, worth 1 gold and 10 gold;

  • One collectable that will be hidden in each level;

  • Hidden walls that you are able to walk through;

  • Darkness when walking through hidden walls and in cave levels;

  • Different type of levels such as basic platform, collect all the dog bones, race the lava, mini-games, more to come;

  • A basic and funny tutorial;

  • An owl companion;

  • Puzzels ranging from easy to mediocre;

  • Monsters to avoid;

  • A checkpoint system if you fall off the map or get 'hurt' by monsters;

  • Beautiful flowers and trees that 'blow in the wind';

  • A functional map screen that shows if the level is complete and if the hidden collectable has been found;

  • One off mini-game levels to earn extra coin;

  • More as you read this to come!

Thank you for popping by, please let me know any ideas you may have! Take good care of yourselves.​



all-ages
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