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What do you think?

finally some recognition for the chicken humans 🔥

Yo this project looks awesome :D gotta say this is one of my favorite scps so im hyped

this scp looks like my father at the edge of my bed at night

Taking place in the SCP universe, this game is meant to take place prior to the containment of SCP-3199. It's a simple horror game, using a retro PS1 graphics style #horror #SCP #retro



teen
Fantasy Violence
Realistic Violence
Realistic Bloodshed
Mild Language
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OK.

After some terrible burnout last week, I'm almost done with the penultimate animation - 3199 being "born"!

What's that Jeremy Clarkson quote? "Sometimes my genius...it almost frightens me."

Game should finally be wrapped up in a couple weeks or so!

For those wondering why I'm using the PS1 retro style, it's because I'm trying to paint the materials in Blender & I'm absolutely awful at it. The graphics are just hiding my chop-job texture work.

Cutscenes are up, and it's exhausting. Bear with me!

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Sorry for the lack of recent updates - it's now either big things like cutscenes that I haven't finished yet, or small things to sprinkle up a scene. Or the main menu.

It's not finished yet, but I'm almost done with the cave in the game. Check it out!

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Map progress going quickly, I just finished code so that you can "discover" the locations on the map.

Now to add this code to every landmark, and time to move on to proper polishing.

I think I've reached the point where I'm sad & I need to finish this game & move on to something else, so I'm going to try speedrunning the rest of it & put band-aids on the biggest problems.

For example, I'm making a map now to fix the big map size.

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I've been playing with some audio for the game using Audacity. What do you guys think of the sound so far?

Thought the map was a little small (I could run from one edge to the other in 1 min.) so I redid the whole size of the map - from 700 x 700 to 1000 x 1000.
Conversion took a little while, but it honestly wasn't as bad as I thought it would be.

The game isn't quite done yet, but I just created a page on itch.io, so you can bookmark it for when it does finally release!

Schedules still unsure, but I'm hoping to get it out by the end of June this time.

https://digital-dreadfuls-ltd.itch.io/scp-3199

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The main shed & lock system. Honestly, this lock-and-key system shouldn't have taken as long as it did.

I'll be starting a part-time job soon, but I'm going to try and be more consistent with future updates.

Now to work on what's down in the basement...

Finally, environment should be done real soon!

Just so you don't think I'm slacking, once I realized that I was making an open-world game, I had to go and make a whole bunch of special landmarks for the player.

Each blue square is a landmark.

I'M BUSY!