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What do you think?

Great story & visual style. Playing this at night made it even better. I'm team Kunakuna.
https://youtu.be/ishEd2_PkxA

Absolutely gorgeous in its looks, and incredibly well written, it really makes you want to know more about the story and the lore. There's not much in terms of gameplay (not many choices and outcomes) but it's good like this.

This game is gorgeous! For such a limited color palette, the art style really sets the mood, and the richness of detail in the story really breathes life into the game's world.

What you have done with that limited color palette was terrific, it helps a lot the obscure game feel. Great visual composition and comunication tools (specially in the stone throwing scene). Got 2 of the 5 endings so far, but I'll try to get the rest after playing other jam entries. The bracelet mechanic was clever, and I found myself holding breath while looking at it.

Thank you so much for making the game in two languages. I played it in Spanish, and it made the experience much better.

Beautiful pixel art, of course. Hope we can see an update with sound effects.

Congratulations, that was f**ing brilliant! The brutality of the content fit perfectly with the amazing art style. World building was fantastic, the creatures and history you describe is great, and the 'set piece' ideas are just amazing. With the combo of art and dialog you can really "feel" the scenes. Have you done comic/graphic novel stuff in the past? More than anything it makes me think of some Conan the Barbarian graphic novels I've read. I'm really looking forward to seeing more of your pixel pulp!

Shark Riders is a pixel-pulp made by LCB Game Studio in 14 days.

Note: Our pixel-pulps are fast paced visual novels featuring rich pixelart.

#adventure #visualnovel #adventuregame #advjam2021

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You can follow us on twitter for more pixel-pulp action and/or support us on Patreon!



teen
Cartoon Violence
Fantasy Violence
Drug Reference
Language

We've just upload v0.4.0. This version addresses the following:
- Endings now are saved properly (we're using a new set of persistent variables).
- Minor adjustments in texts that were too long (now split in half).

We've just upload v0.3.0. This version addresses the following:
- There was a screen that wasn't been properly called and did not match the text.
- App icons were wrongly named, now they should be working both for Mac and Windows.

v0.2.0 is out and it addresses a really nasty (and product of sleep deprivation) bug. Play this version and share with us your thoughts! (And all bugs you find, there should be a lot of those. You know. GAME JAMS!)