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What do you think?
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Real slenderman sighting

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Leaked

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awesome

good game I shit yourself when peach

Sometimes creations meant for good...

can be taken a hold of by the wrong hands...

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Sometimes, secrets are never meant to be seen.

And finding out one of them could lead to consequences.


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The Abandoned Factory 0: Nevermore is the prequel to TAF TCM, taking place many years before the events of it, you have been caught after finding out something you were not supposed to see and held captive in a familiar location, forced to survive a night against your life, but you are not alone, your dear friend was also caught in this trap, will you be able to survive the "dayshift" against these creatures? Or will you get caught by them? The choice is yours dear friend.

Just remember, the visions of the future never lies.

They came from a timeline where everything went even worse.


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  • Check the corridor for any potential threats.

  • Track down the enemies using the computer.

  • Keep your friend safe from the several entities that may lurk in the house and alert him of any potential danger.

  • Don't forget about the fireplace.

  • Do not let the computer overheat, keep it clean and refill the thermal paste.

  • Each enemy has a different way of moving around in the house, don't lose track of them.

  • 6 Different endings, try to find all of them.

  • Don't forget about us


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  • Check the doorways for any incoming entities.

  • Keep an eye on the house's cameras.

  • Use the tools in your friend's room to protect him.

  • Repair the cameras using the panel in your friend's room.

  • Block the door if anyone is at your left, if anyone is at your right blind them using the light.

  • Some entities are smarter than others, use other tools to fend them off.

  • Don't run out of power.

  • Always be prepared, not everything may be expected in HIS tests


Don't forget to check out THE ALTERNATIVE UNIVERSE and THE MODERN DAYS!


But also check out The Text Adventure! if you like the terminal then you may like this!


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@thatdoggocalledray : Director, programming, editing, composing

@Malek_X_or_smh : Co-Director, Co-Programmer, modeling, editing

@MHhm : Co-Director, logo designer for 2&2&×€#€÷/7-,×, modeling and animating as well as ui

@JCCO2468 : Co-Director, modeling, editing, designs, artist

@Kry : Ui, designs, modeling, editing

@SBzN : Rendering, animating, cutscenes

@Kirill_ten : Sprites, Co-Programmer

@MWaves : Modeling

@Ihave2iq : Programming and some sprites

@ponyoderso : Custom cursor sprites

@ace_gaming : Designs, modeling, editing, ui

@kroshx : Animating, composing, Release trailer and mini trailer, a bunch of renders and did the funni animations in the description

@HockeyMaskedGamer : Modeling, composing

@TheToastBunny_Productions : Rendering

@LaRDeNGames : Animating

@_Mallie_ : TREES

@Simone_CM : Optimization help

@SherryZMax : Sprites and inspiration

@Sunset64 : Voice Acting, artist, editing

@DashpadBoi : Voice Acting

@TylerTheGamer68 : Voice Acting

@DragonLion : Artist, composer

@NumberOneJenny : Composer, artist

@Cooldude_2b06 : Some easter egg idfk

@KFC_majster_420 : Idea for an easter egg

@Youareyou : Ghetto TAF

@Dr-Cross : Previous voice actor for the phone guy

@jeb_yoshi : Gave us the idea for classic mode (SWAG!)

@SuperLugig5 : Teached me how to code a smoother scrolling (thanks dude) and made Bruno Locktrap’s render in the extras

@WwwWario : Creator of FNaW

The rest of beta testers: Feedback or beta testing

#fnaf #fnaf3 #Fivenightsatfreddys3



mature
Cartoon Violence
Fantasy Violence
Realistic Violence
Blood and Gore
Language

HAPPY ANNIVERSARY TAF 0!!! (art by @_Mallie_ )

LIVE FROM GRAY CITY: watching bubble guppies before demon waluigi carrys my car back to fnaw 3 house

guys can u keep an eye on the banner thanks

if you happened to be still waiting for more taf updates, then you all could at least try out the text adventure!

fun fact: did you know that the animation of spyware that was made for the full game release trailer is actually not by kroshx but rather its by @LaRDeNGames with the help of @TheToastBunny_Productions for making the c4d model