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What do you think?

this looks promising

  • This is, long story short, my interpretation on how genocide encounter with Papyrus could've happened in SWAPFELL universe...

  • This might be, at places, inspired by old OcasCraft's animation and MCatr's game, as aside from my interpretation of the fight itself, this is also my way to learn GMS 2 and make my own engine, instead of using TML's. Stay tuned.


- HEAVILY WIP THUS FAR -


-TEAM (?) -:

  • Coder, Main Spriter, Writer - BloodMourn (me)

  • Musician, 2nd Writer - Ssgt. Frost


- CREDITS -:


- SPRITE STUFF -:


- MUSIC -:

  • Few tracks were made by - Keanechiii on SoundCloud

  • Another Him cover by - SpringZeus on YouTube

  • DISSENSION cover made by - Bea on SoundCloud

#fangame #undertale #rpg #adventure



teen
Cartoon Violence
Mild Fantasy Violence
Animated Bloodshed
Alcohol Reference
Tobacco Use
Language
Mature Humor

so, sort of good news I suppose? My College exams and practice ended, so I slowly will be returning to work on this. Both sprite and code wise.

Okay, I.. don't feel as good, so I'd say I'm taking small hiatus. Not saying I won't be working at all, but progress might be slower. Yet I still plant soon to make more stuff, to get closer to "demo" or smth, so stay tuned and don't worry :D

Papyrus overworld update

happy to announce, one of rooms already is mostly done, while I work there will be slight updates, but it's eh.. nothing much, in general it's done, and I'm happy with it

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today I wanted to work on battle system... also me:

okay, small update on gamepage - changed description stuff a bit and added music :D
(oh and also title name change)

"* nothing personal, wallet, just business."

so... I thought, I never really shown the old sprite, aside from teaser... so have a "sneak-peak" on revamped version I did, the one I spoke on last post :D

finally fixed some coding stuff.. so now I can go further on. Also Papyrus battle sprite MIGHT get a revamp if it turns out good :D

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credits - Toby Fox & Temmie Chang for all UT stuff
G0ing - for dusttrust stuff

rest - me

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Small Devlog - 12 March 2023
(beware for ears in beginning)