
Comments (4)
What do I do against this code on the Music Player?
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ERROR in action number 1
of Draw Event for object obj_soundtest:
Variable <unknown_object>.dont_allow_rainbow(100198, -2147483648) not set before reading it.
at gml_Object_obj_soundtest_Draw_0
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gml_Object_obj_soundtest_Draw_0 (line -1)
I don't know where else to report this or ask for help, sorry lol
You look like you have potential! I'll be following and keeping up on your projects!
Free
DELTARUNE Music Player
Added a VFX option, which should help slightly with lower end computers.
Free
Hardish Knight Fight
Makes The Roaring Knight fight slightly harder. By that, I mean it uses some unused attacks. (Balancing may be a bit off.)
Hello! This is where I'll be uploading information regarding my side projects, as well as the place they'll be listed. I figured making this page would help with clutter on my profile.

Available Projects:
A Deltarune themed wallpaper for Wallpaper Engine, including music, effects, and more!
Deltarune Music Player
A simple music player that will allow for music to be imported and played, with pitch and volume altering supported. I made this because Audacity (an audio altering program) freaks out when multiplying the track speed below 0.2x
Hardish Roaring Knight Fight
A slightly harder Knight fight. Uses unused attacks, one of which I can confirm is no-hittable. Mod is incomplete, it will probably be updated in the future.
Future Projects:
Delta Mod Manager
An Undertale/Deltarune mod manager, which would support other GameMaker games once it's done.
I plan to have a customizable UI (Text colors, background image, etc.) once it's complete.
UNDERTALE © 2015 / DELTARUNE © 2018 by Toby Fox & Co.
Projects by swidev & BRIGHTSOUL Games.
#deltarune #drpr #deltarune_prophecy_retold #dr_prophecy_retold #undertale #fangame #rpg #adventure #puzzle #bullethell #bullet_hell #retelling #reimagining #au #action #retro #wip #workinprogress #indie #fanmade #deltarunefangame #fanwork
Mild Language
Comical Shenanigans







