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The Dead Keep Count
The keep repeats itself.
Each walk through its corridors feels familiar — stone, candlelight, iron, bone.
And yet, sometimes, something is wrong.
The Dead Keep Count is a short psychological horror game built around observation, memory, and judgment. There are no objectives on screen, no warnings, and no explanations. The rules are simple — but certainty is not.
The Rule
Walk the path.
At the end, make a choice.
If the world has changed, pull the lever and leave.
If nothing is different, offer a soul coin to the well.
Choose correctly, and your penance is counted.
Choose poorly, and the keep remembers.
What This Is
An anomaly-based horror experience
A looping environment that subtly changes
A slow, oppressive atmosphere inspired by cathedrals, crypts, and forgotten rites
A game about doubt, not reaction time
What This Is Not
No combat
No jump-scare reliance
No hand-holding
No explicit explanations
Progress is measured in Penance.
Reach twelve, and the cycle ends — one way or another.
Trust your eyes.
Question your memory.
Be certain.
Content Notes
This game contains dark religious imagery, skeletal remains, confinement themes, and psychological tension.Â
There are no graphic depictions of violence.





