Comments (23)
I'm totally into playing the sequel U It's Tincan 2 right? Followed uUu!
Anyway, your game is really cool, tricky, and it's awesome the way it is. It even gave me a lot of insides, so, thank you, keep it up!
This game made me wonder the meaning of persistence and understanding that becoming a master at something is repeating the same thing over and over till you get it right, even if it's frustating, cause everytime it becomes easier to move forward until you finally get to the next level... I wish it was easy to apply this to my studies and my physical training as it is in this game... didn't finish yet, but then again, sometimes we just need to rest and try things again another day... a really fascinating experience.
Very nice level design actually... quite a lot to learn from this^^
I dont like how you used artificial difficulty by making the game feel extremely slippery rather than normal and good non frustrating one by good challenging level design. Its not even that difficult, taking maybe a couple dozen of tries to complete, just extremely frustrating because the only viable strategy on beating it is remembering almost every key press.
A port of the original Tincan game made with GameMaker in 2 1/2 hours. This remake took about double the time (plus lots of googling with the triangular BitmapData's).
This is not for the faint of heart. Navigate Tincan through a nearly impossible platforming adventure. Can you win? I don't believe you can. Prove me wrong and tell me the ending message in the comments.
© 2011 Bret Hudson. Music by PixlCrushr.
#platformer