Comments (14)
The animatronics are horrifying and i love that.
So, I tried the custom night demo, and though I think it is fine for a basic fnaf fan game, it definitely needs some tweaking.
First, the camera map and door charge are just way too big, taking up way too much space on the screen and making it a bit of a challenge to even see the animatronics through the camera UI. making them smaller yet still manageable would be great.
Secondly, the camera pan is terrible with you having to wait quite a while for it to pan back whichever which way to see the animatronics again, which is just annoying. drastically toning it down or just removing it would be great.
Thirdly, though it may have been from the panning itself, the cameras angles, mainly the stage ones, felt very wonky or zoomed-in, in my case, making it hard to tell what you were even looking at. If it was the camera's panning it should be fine if you fix that, but if it wasn't then I think there should be some mild tweaking.
And finally, fourthly, the descriptions for the animatronics were very wonkily typed, though I can forgive that if English isn't your first language and you used something like google translate, I do recommend fixing that.
Now, other than those complaints, this game is decently good. nothing I would say would make it as one of the best, but nothing terrible either. If you're going for something remanence to the art you posted on the displayed images, you're going to need to do a lot of tweaking to this game because it just isn't that, unless you already have something fairly planned. But, if you're going in the direction that this game already seems to imply, it's good in that front so far.
I hope you do take my criticism lightly and also do take my suggestions because I think they can help. But I also hope you know that where it stands right now, it's not bad and you should keep going with it if it is what you want.
Is it normal that you exhibit other people's work for your own? Specify at least the author of the art
"The gameplay could change from a point and click, to an RPG like fighting sequence."
A direct quote from the games bio
Personally this puts me off.
How many different gameplay systems will there be? What will their difficulty be? How long will each part be? Will each part have a unique artstyle?
How much will this affect development time?
These are some pretty big questions, games stick to a gameplay formula for a reason, having all this random gameplay makes things inconsistent and to be honest, not fun for some people.
This project looks interesting, but that puts me off.
Can I help in the game as a Voice Actor?
Discord: Sim_Naum_Ofc
Game Soundtrack
Past Mistakes
Â
After you thought your suffering was over, you woke up in a strange place that’s oddly familiar. And didn’t you finish what he started? Didn't you just watch Afton die in that suit?
This game is based on Five Nights at Freddy's by Scott Cawthon and tells a different story after The Missing Children IncidentÂ
You play as Michael Afton, who this time helped Willam Afton murder the children and his other crimes. After Michael was ‘scooped’ His soul enters in a limbo of memories, where he is tormented by his father’s creations and must find a way to end this hell he created
In this fangame, the gameplay will be all over the place. Keeping the player entertained while overwhelming them with every memory.
The gameplay could change from a point and click, to an RPG like fighting sequence.Â
Every single memory is unique
The game is being made by a single dev, so it will be a while before the game’s full release. If you are wanting to help and get your name in the credits. Just give a shout out to me!
#fnaf #fangame #roguelike #horror #pointnclick #puzzle #survival #textadventure #action #rpg #platformer #strategy #other #adventure #arcade #scifi #altgame #analog
Intense Fantasy Violence
Intense Realistic Violence
Blood and Gore
Alcohol Reference
Drug Reference
Strong Language