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USC: Counterforce is a turn- and squad-based, tactical sci-fi strategy game, the direct sequel both story- and gameplay-wise to Ultimate Space Commando. Taking up on the events where USC ended, as a high-ranking naval officer of United Space Command, you’re tasked to lead a 3-ship strike force back to planetary body M-8322--the scene of the original Wraith Incident--to investigate and neutralize the remainders of a still mostly unidentified alien threat. But what you find there may very well change the course of history forever…

The “original USC gameplay” returns with a brand new engine with realistic, top-down 3D graphics, an improved and modernized user interface, and partially redesigned, even more in-depth combat mechanics.

Main features:

-- FIELD TACTICS REDEFINED: An in-depth, RPG-lite game system with complex character attributes and skills, detailed combat mechanics, and elaborate inventory management fuels the turn-based tactical core of the game, enabling you to truly customize your forces and face the threats as you want.

-- LIVING ENVIRONMENTS: Fight and explore through fully interactable and destructible, varied multi-layered environments with useful, realistic mechanics: rearrange the battlefield, build barricades, avoid and exploit environmental hazards, lay traps, trigger chain reactions, seal airlocks or break through walls--but be aware, your enemies can also do so!

-- DETERMINE THE FATE OF HUMANKIND: Take command and lead your fleet in the story-driven, semi-randomized, multi-ended Campaign mode, where your tactical tasks are accompanied by free management of your ships and crews, the making of life-changing strategic decisions, and defending the relay station to Earth.

-- INFINITE REPLAYABILITY: Discover the other games modes: lead your marines on various, extremely challenging multi-mission Operations with unique goals; build, maintain and defend a functional outpost in Defend the Base!; and play however you want in the fully customizable Single Mission mode featuring a hot-seat co-op multiplayer option. All missions throughout the game are made by our proprietary Random Map Generator, providing limitless possibilities!

-- DISPLAY YOUR SKILLS: an *optional* online profile system takes your experience even further: compete in seasonal challenge missions, earn ranks, achievements and in-game goodies, dominate the leaderboards. Upgrade and improve your official, ranked squads mission by mission to create the Ultimate Space Commando.

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mature
Realistic Violence
Realistic Bloodshed
Mild Language
Comical Shenanigans
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We are currently working on the sound- and on the music system for USC: Counterforce.

Assembling Commando Alpha with weapons, ammunition & other helpful equipment. Skill points should be spent wisely. ;)

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Meet one of the best friends of the marines, the Assault rifle (FW-AR4) a.k.a. the "Hanjar".

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Surprise! Fully destructible maps... ;) Check out USC: Counterforce & click on wishlist on Steam: https://bit.ly/USCCF_Steam Thanks for your support! ;)

Alone in the desert... not quite! Follow us on Twitter: https://twitter.com/AngryCatStudios

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USC:CF - Alpha 1 Gameplay Trailer & Demo is out! USC:CF is a turn- and squad-based, top-down view, RPG-lite sci-fi strategy/tactics game. Equip your squads, manage your base, and take on a mysterious, ancient alien threat far away from Earth.

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USC: Counterforce Sneak Peek | UI, Weapons, Ammunition, Equipment, Squad- and Inventory management

Patreon: https://www.patreon.com/angrycatstudios

#usc #counterforce #tbs #strategy #scifi #tactical #indiedev #squad #turn #based #gamejolt #itchio #videogame #gamedev

Testing map generator and the UI with squads. What do you think about it?

Follow us on Twitter: https://twitter.com/AngryCatStudios ;)

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Our two "volunteer" test dummies are poor Triggers and Atom, dying for the thousandth time during testing core game mechanics... :)

Follow us on Twitter: https://twitter.com/AngryCatStudios