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What do you think?

OMG UNDERTALE ENGINE???

Does it require Coding Or Does It have Coding but Simple Cus Is suck at anything else than scratch-

NVM i checked desc, I AM SO HAPPY I CAN ACTUALLY FINISH SOME OF MY GAMES LETS FRICKIN GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Ts pmo icl r u being srs rn 💔💔💔🥀🥀🥀🥀🥀

I just saw at Underevent, this is gonna be very useful for Undertale fangame creation in the future without needing any code experience, I really hope the best and good luck for you developing it

Man this is gonna be SICK once it finishes, I think it'll really let people who wouldn't be able to otherwise get their creativity out there. Huge thanks to all the devs!!

Idea: I don't know if anyone else said this yet, but it would be amazing if you made it so that when you make new versions of UNDERCREATOR, games made in older versions can be transferred over so that you don't have to restart the game your making for the extra content.

I am already using your undertale engine (at least i try to) and i can't wait to see where it goes with Undercreator ! Im really hyped !

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Coding is tough. A lot of people struggle with it, even if it is simplified as much as possible, and taught in the best way. Many developers give up on their dreams long before they can make something remotely playable...

...But what if, hypothetically, you were taught how to make a game using visual learning, drag-and-drop methodology and all you had to learn was what a single thing did, rather than guess blindly and hope for the best with the mess that is keyword-based writing?

Say hello to UNDERCREATOR! The world's first Undertale engine that relies more on visual learning rather than guesses by scripting and plot-planning! Currently, the game is only in concept form (originated in June 2023), but construction of a demo (hopefully coming out in 2025) is underway! Make sure to follow this page so you DON'T miss a single post!

What to expect?

  • Overworld editor

  • Monster creator

  • Attack pattern visualisation

  • Loads of customisation options

  • Free building!

And the best part is...?

no_coding_required.png

Learn how to make an Undertale fangame without being able to code with the help of visual-based learning!

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Testers:

  • 07Blackfire13

  • Aherman24 (accessibility department)

  • Edward

  • enzolos (accessibility department)

  • Kyro

  • merijn2018

  • mew

  • Molrcore (accessibility department)

  • Ptushka

  • Quin

  • Rem

  • Ryok

  • Wingnut

Artists:

  • EviE

  • GlitchedCallo

  • Samieru

  • semi

  • ThatDude

Writers:

  • Quin

  • semi

Music Makers:

  • JabaNSL

  • colcat98

  • Nevceri

Translation Team:

  • -1 (French)

  • takitukuten (Japanese)

  • Dleckon (Russian)

  • Funtermore (Brazilian Portuguese)

  • marti005 and Myshush (Spanish)

  • Nevceri (Turkish)

  • paper (Arabic)

  • semi (German)

  • SkellyUT (Italian)

  • TK from Eden's Studio (Traditional Chinese)

A very special thanks to all of those who applied and those who were willing to help out with the project!



all-ages

[CONCERN] - "Undercreator Tomorrow"

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A follow-up to the previous post

Our next target... The World Designer!

UNDERCREATOR now has its own YouTube channel! Nothing is posted on there at the moment, but the first video that will be uploaded here is going to be the trailer for the demo.

https://www.youtube.com/@UndercreatorYT

The Attack Designer is now COMPLETE.

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