Game
Stem
10 years ago

0.1.3 - The "4 Months Later" update


— v0.1.3 — (The “4 Months Later” update) —-

  • Performances have been improved a lot (using entity pool).

  • Bonuses and maluses cannot appear on top of each other anymore.

  • Bugs now spin for about a second before changing direction.

  • Bugs now move faster.

  • Clouds are now slowly affected by changing winds.

  • Fire now spreads tiny flames that inflicts damages.

  • Screen now shakes when a malus is picked up (not applied to tiny flames).

  • Burgeon’s speed has been rescaled.

  • Burgeon can boost its speed by pressing the space bar with the cost of
    more resources. The boost cannot be used if the burgeon is frozen.

  • Intro screen is a bit faster.

  • Final score calculation has changed.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Levels' maps.

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.