Game
Stem
10 years ago

0.1.3 - The "4 Months Later" update


— v0.1.3 — (The “4 Months Later” update) —-

  • Performances have been improved a lot (using entity pool).

  • Bonuses and maluses cannot appear on top of each other anymore.

  • Bugs now spin for about a second before changing direction.

  • Bugs now move faster.

  • Clouds are now slowly affected by changing winds.

  • Fire now spreads tiny flames that inflicts damages.

  • Screen now shakes when a malus is picked up (not applied to tiny flames).

  • Burgeon’s speed has been rescaled.

  • Burgeon can boost its speed by pressing the space bar with the cost of
    more resources. The boost cannot be used if the burgeon is frozen.

  • Intro screen is a bit faster.

  • Final score calculation has changed.



0 comments

Loading...

Next up

art comission.

Chiaki Nanami!

Another house i made long time ago.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?