
0.2.2 - No OS Included, just a simple player to run your games
Simply drag 'n drop the folder with a valid game (boot.lua file) and the game will automatically run.
Also source is available on github, on branch superlitium-player
Next up
Added built-in collision system
It wasn't easy beacuse, my engine uses a special render made from scratch, so I need create a collision function from scratch too.
And part of the terminal is done, now this version of source is available on github.
Superlitium 0.2.0 is out
Introducing the new Audio API
Create a new sound source with:
litiumapi.litaudio.newSource(sourceName, songData)
with support at 3 sound sources at same time.
Documentation is working in progress.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Only the old ones will recognize this image lol
Happy Devruary! Devruary Day 12 celebrates @ddbalabag
! They're the game dev behind Book and Horn! We also have a question for the devs of Game Jolt: What tool or plugin saves you the most time in game dev?
Starting the new Pixel editor, able you to draw your pixel art instead of using a external editor and converting it to a diferent format.
So I was bored and I got eventually recreating geometry dash/The immposible game with love2D without any Physics library.
Happy Devruary! Devruary Day 11 celebrates @Asthon_ES
! They're an Indie studio recently created to produce their own games including Magic Frog! We also have a question for the devs of Game Jolt: How do you usually plan a game dev project?
So... was some time since I don't post something here or actually posting related to FNAF, but this is a quick preview of something I've working with my friend.












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