0.2.2 - No OS Included, just a simple player to run your games
Simply drag 'n drop the folder with a valid game (boot.lua file) and the game will automatically run.
Also source is available on github, on branch superlitium-player
Next up
Added built-in collision system
It wasn't easy beacuse, my engine uses a special render made from scratch, so I need create a collision function from scratch too.
And part of the terminal is done, now this version of source is available on github.
Starting the new Pixel editor, able you to draw your pixel art instead of using a external editor and converting it to a diferent format.
so, the version 0.1.5 beta is out now, so you can test superlitium by yourself. This is a beta build, so expect crashes, visual bugs and other stuff. If you found any bug or have a suggestion let me know. Also this version is available on github too.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Superlitium 0.2.0 is out
Introducing the new Audio API
Create a new sound source with:
litiumapi.litaudio.newSource(sourceName, songData)
with support at 3 sound sources at same time.
Documentation is working in progress.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Platinium Map editor 0.0.1 is out now, go try it :D
So... was some time since I don't post something here or actually posting related to FNAF, but this is a quick preview of something I've working with my friend.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I added a terminal, to allow you use commands to do advanced stuff, like create and manage projects, saves and others. (Not available on github for now)
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