8 months ago

Neonix! Is back baby!!! And also open source


[English]

Heyo gamejolt guys, it's been a while since I've come up with any game news, well in that time I've been going through a lot of stuff, and studying more about programming and game development in general. Specifically, I've been programming in the LÖVE Framework for at least 2 years, so with that in mind I think it's about time I presented one of my new projects made with it.

Neonix! Zerodown

Neonix! Zerodown is the sequel to one of my "best games" developed when I was using Clickteam Fusion 2.5.

This version of Neonix! will not only have new versions of the classic maps, but also a game mode that closely resembles the game from which it was inspired (the impossible game and Geometry Dash).

This version of Neonix! is being made with the LÖVE Framework and lua, and its current source code is available on github as the OpenNeonix! project as an open source client.

[Portuguese]

Heyo pessoal do gamejolt, já faz um bom tempo que eu não apareço com novidades de jogos, bom nesses tempos estive passando muita coisa, e estudando mais sobre programação e desenvolvimento de jogos em geral. Especificamente estive programando na LÖVE Framework a pelo menos 2 anos, com isso em mente acho que já está na hora de eu apresentar um dos meus novos projetos feito com ele.

Neonix! Zerodown

Neonix! Zerodown e a continuação de um dos meus "melhores jogos" desenvolvidos na época onde eu usava a Clickteam Fusion 2.5.

Essa versão de Neonix! não só terá novas versões dos mapas clássicos como também um modo de jogo que se assemelha bastante ao jogo de onde foi inspirado (the impossible game e Geometry Dash).

essa versão de Neonix! está sendo feita com LÖVE Framework e lua, e seu código fonte em estado atual esta disponível no github como projeto OpenNeonix! como um cliente open source.

https://github.com/Doge2Dev/OpenNeonix

StrawberryChocolate - NXStudios



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So... was some time since I don't post something here or actually posting related to FNAF, but this is a quick preview of something I've working with my friend.

Superlitium 0.2.0 is out

Introducing the new Audio API

Create a new sound source with:

litiumapi.litaudio.newSource(sourceName, songData)

with support at 3 sound sources at same time.

Documentation is working in progress.

so, the version 0.1.5 beta is out now, so you can test superlitium by yourself. This is a beta build, so expect crashes, visual bugs and other stuff. If you found any bug or have a suggestion let me know. Also this version is available on github too.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Platinium Map editor 0.0.1 is out now, go try it :D

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

0.2.2 - No OS Included, just a simple player to run your games

Simply drag 'n drop the folder with a valid game (boot.lua file) and the game will automatically run.

Also source is available on github, on branch superlitium-player

https://github.com/Litium-org/SuperLitium

Starting the new Pixel editor, able you to draw your pixel art instead of using a external editor and converting it to a diferent format.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam