Next up
New interface, that allow you to manage all your game saves (Your filesystem is limited to only 5mb of data). Still in development, maybe later I can show you how is the actual interface of it.
so, the version 0.1.5 beta is out now, so you can test superlitium by yourself. This is a beta build, so expect crashes, visual bugs and other stuff. If you found any bug or have a suggestion let me know. Also this version is available on github too.
Starting the new Pixel editor, able you to draw your pixel art instead of using a external editor and converting it to a diferent format.
0.2.2 - No OS Included, just a simple player to run your games
Simply drag 'n drop the folder with a valid game (boot.lua file) and the game will automatically run.
Also source is available on github, on branch superlitium-player
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Welcome to RetroAstro, a sucessor to Superlitium
Added built-in collision system
It wasn't easy beacuse, my engine uses a special render made from scratch, so I need create a collision function from scratch too.
And part of the terminal is done, now this version of source is available on github.
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
So I was bored and I got eventually recreating geometry dash/The immposible game with love2D without any Physics library.
0 comments