===Changelog===
Increased power ups duration in all difficulties
Enemy footsteps cannot be heard from too far to prevent disorienting the player too much
Intro cutscene can be skipped
Added visual feedback to indicate power up effect duration
===Changelog===
Increased power ups duration in all difficulties
Enemy footsteps cannot be heard from too far to prevent disorienting the player too much
Intro cutscene can be skipped
Added visual feedback to indicate power up effect duration
There was an attempt.
It is with great excitement that I announce the launch of my first commercial game!
Made this 3D platformer framework in Godot for my future projects, I've already got a few interesting ideas to do with it.
Both the game and the TV show of The Last of Us have been praised for their depiction of Bill. In 2013, GLAAD described the game's Bill as being "as deeply flawed but wholly unique a gay character found in any storytelling medium this year."
New generic characters for my future games. I decided to make the skin yellow so it's easier to change the color in case I want to.
This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!
Accept the quest to get started.
Never used Godot's VideoPlayer node before, decided to test it for the cutscenes.
0.2.0 Update - This update addresses some of the feedback people gave me so far.
I polished a few things, fixed some bugs, and most importantly, changed the menu BGM, the previous track was being flagged by YouTube's Content ID, so I had to replace it.
Michelle stars in the neon survival horror game Sorry We're Closed (which was published by @akuparagames .)
Still reeling from a bad breakup with her ex-girlfriend, Michelle needs to break the curse placed on her by a demon known as The Duchess.
The demo for FINISH IT Remake is finally released!!
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