===Changelog===
Increased power ups duration in all difficulties
Enemy footsteps cannot be heard from too far to prevent disorienting the player too much
Intro cutscene can be skipped
Added visual feedback to indicate power up effect duration
===Changelog===
Increased power ups duration in all difficulties
Enemy footsteps cannot be heard from too far to prevent disorienting the player too much
Intro cutscene can be skipped
Added visual feedback to indicate power up effect duration
It is with great excitement that I announce the launch of my first commercial game!
0.2.0 Update - This update addresses some of the feedback people gave me so far.
I polished a few things, fixed some bugs, and most importantly, changed the menu BGM, the previous track was being flagged by YouTube's Content ID, so I had to replace it.
What do you think? 🤔
A few more visual effects
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Original vs Remake
Main menu 👻🎮
@FatBombStudios ' Light Bearers 2 is out now!
It's a fast paced hide and seek, asymmetrical multiplayer horror game!
Play the game for FREE on Steam https://bit.ly/steamlb2
Never used Godot's VideoPlayer node before, decided to test it for the cutscenes.
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