===Changelog===
Increased power ups duration in all difficulties
Enemy footsteps cannot be heard from too far to prevent disorienting the player too much
Intro cutscene can be skipped
Added visual feedback to indicate power up effect duration
===Changelog===
Increased power ups duration in all difficulties
Enemy footsteps cannot be heard from too far to prevent disorienting the player too much
Intro cutscene can be skipped
Added visual feedback to indicate power up effect duration
My new game just dropped!
Level design: ✅
1.2.0 Update
So... After watching a live stream of the game, it was clear that there was still some polishing needed, that's what this update is supposed to address. I don't have an image to show, so here's a very short GIF of the boss fight.
This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.
Made this 3D platformer framework in Godot for my future projects, I've already got a few interesting ideas to do with it.
This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!
Accept the quest to get started.
Never used Godot's VideoPlayer node before, decided to test it for the cutscenes.
The demo for FINISH IT Remake is finally released!!
Both the game and the TV show of The Last of Us have been praised for their depiction of Bill. In 2013, GLAAD described the game's Bill as being "as deeply flawed but wholly unique a gay character found in any storytelling medium this year."
Sound adds a lot to it.
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