===CHANGELOG===
Simple mini-map
Enemy AI tweaks
Re-balanced enemy spawn and drop rates
Level design tweaks
Hints on level 1 to help guide the player
===CHANGELOG===
Simple mini-map
Enemy AI tweaks
Re-balanced enemy spawn and drop rates
Level design tweaks
Hints on level 1 to help guide the player
2.0.0 Update
This is meant to be the final update for this game. I decided to try and improve a bit more on the progression and navigation problems people told me about, and also improve the game's visuals a bit.
My new game just dropped!
1.2.0 Update
So... After watching a live stream of the game, it was clear that there was still some polishing needed, that's what this update is supposed to address. I don't have an image to show, so here's a very short GIF of the boss fight.
FUNDRAISER LIVESTREAM #SaveJim
Another QoL update, but this time I added rapid fire, LOL.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
My new game just dropped!
2.2.0 Update
Just a quick QoL update.
Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.
The game's playtest has begun. We're celebrating with a quest!
Learn more: https://bit.ly/ShopCrushGJ
1.1.1 Update
0 comments