===CHANGELOG===
Simple mini-map
Enemy AI tweaks
Re-balanced enemy spawn and drop rates
Level design tweaks
Hints on level 1 to help guide the player
===CHANGELOG===
Simple mini-map
Enemy AI tweaks
Re-balanced enemy spawn and drop rates
Level design tweaks
Hints on level 1 to help guide the player
It is with great excitement that I announce the launch of my first commercial game!
0.3.0 Update - Hopefully the final update for the demo.
I polished a few more things and optimized some code. The key feature of this update is the visual indication for the power ups duration.
New generic characters for my future games. I decided to make the skin yellow so it's easier to change the color in case I want to.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
1.2.0 Update
So... After watching a live stream of the game, it was clear that there was still some polishing needed, that's what this update is supposed to address. I don't have an image to show, so here's a very short GIF of the boss fight.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Level design: ✅
There was an attempt.
Meet Basilisk, the new boss for Chrono Rampage Remake 🤖
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