Game
Timetales
6 years ago

1.5.0 major change details


Version 1.5.0 has had some of the biggest changes since I had introduced new systems into Timetales back in its first releases. Although many minor glitches were fixed with this update (including ridiculously easy things to find like an incorrect version number upon downloading the game and rooms not having walls) there were two main things I wanted to drastically change: the story and overall sound balancing.

While the overall story that I have planned is still one that I'm happy with, the characters introduced in the first path were coming across as too all-knowing for a project that is supposed to emulate the original Undertale to some degree. Because of this, I went through almost all of the dialogue for the original characters (Garamond, Elema, etc.) and rewrote it to be more focused on introductions and why they are in Undertale to begin with. I feel that this way, it'll help the player stay more focused on exploring the world until more of the game is developed and I reveal more about these characters.

Due to switching from Musescore to FL Studio to work on the soundtrack, the volume on a lot of the songs I had for the game were quite different from each other. I tried to use Gamemaker Studio 2's built-in volume adjusting to fix this issue, but realized I had made an oversight with the in-game volume adjusting, where it would overwrite the settings I set to fix this issue, instead of scaling properly for each song. Fortunately, I was able to fix this problem by changing the formula of in-game volume system, so now I should properly be able to use GMS2's volume control for future songs. Some of the songs are still a bit quiet at 100% though, so I may have to re-upload some songs to make them louder in a future update.



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🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

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