
1 year of gamedev in 1 picture. :D
My puzzle game sure changed a lot since Ludum Dare 46.
On Steam it will be released on Monday, but on GameJolt I will release 1 day earlier... So see you tomorrow! :)
Next up
What do you think of the new card type color coding?
Trying to simplify what card can be placed where/on what.
​Summer is here! :) Enjoy the warmth of the Sun... from a cozy room, while laying pipes, hearing water flow and plants grow! :D Get Regrowth 35% off while you can!
Regrowth's second wishlist boom is even bigger than the last one! :)
Check its demo on GameJolt or Steam, maybe you'd like it :)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After months of closed and semi-open playtesting, finally now everyone can test the alpha of my roguelike city builder, called HexLands!
Download it here, feedback is appreciated! :) https://gamejolt.com/games/hexlands/748248
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Today I've reached a great milestone: My Ludum Dare puzzle game got its own Steam page! :D I know it ain't much nowadays, but it's still an achievement for me. Wishlist REGROWTH here: https://store.steampowered.com/app/1346210/Regrowth/ More videos soon on my channel!
Here's the new main menu of my roguelike city builder, HexLands! :) What do you think?
Lumbercamps were OP. And this not so small issue made me revamp the whole building "ecosystem".
This time I don't really have time to make a video about the latest change in my roguelike city builder, so here's the old fashioned way! :D More below!
0 comments