Next up
working on an spinning arm that'll hold a cube and yeet it out of existance
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
Here are some earlier photos of the tutorial level before it got a sky :3
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
trying to make a jump script, forgot to implement gravity :0
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
working on some low-poly character rigging:
the movement script isn't right, but the camera's working!
he looking like a lizard
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